239,405 Commits over 3,837 Days - 2.60cph!

9 Years Ago
material fix on industrial light prefab
9 Years Ago
Manifest
9 Years Ago
Fixed KDTree changes.
9 Years Ago
Added vertex lit fallback to pixel lit particle shader
9 Years Ago
Lighting pass in military tunnel
9 Years Ago
Save++ Network++
9 Years Ago
Clothing Obj
9 Years Ago
Tweaks, Building LOD fix.
9 Years Ago
Merge from main
9 Years Ago
Fixed missing bushes when playing in the editor
9 Years Ago
Enabling LoadInBackground on sounds - to see what happens
9 Years Ago
Ore node spawn tweaks
9 Years Ago
Some missing monument topology for powerplant, trainyawrd, water treatmant plant and radtown 3
9 Years Ago
dungeons rock material tweaks
9 Years Ago
Fixed VT washed out terrain (#263)
9 Years Ago
Will it blend?
9 Years Ago
Human max parenting/item skinning tweaks for placeholder wearables test
9 Years Ago
9 Years Ago
- Renabled grass - Tutu wearable prefab material fix
9 Years Ago
- Wearables WIP
9 Years Ago
Sun improvements.
9 Years Ago
- World debug auto refresh includes terrain config changes
9 Years Ago
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9 Years Ago
viewmodel waterbucket animations + sounds + code + special fx
9 Years Ago
- branched WIP reflection probe changes
9 Years Ago
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9 Years Ago
shelves can be removed with melee
9 Years Ago
fixed LOD on key lock !fixed door repair exploit
9 Years Ago
Fixes for Lot creation stuff. Now stored. Some shit parts to it with generation though.
9 Years Ago
Stop BeforeDebugTabWorld trying to update when not playing
9 Years Ago
Asset save
9 Years Ago
Move humans, move.
9 Years Ago
Merge from main
9 Years Ago
Static resource deposists contain crude oil
9 Years Ago
Trainyard and water treatment plant prefab scene tweaks
9 Years Ago
Static pumpjacks for powerplant, trainyard and water treatment plant
9 Years Ago
Static pumpjack prefab
9 Years Ago
Sphere tank and warehouse topology textures
9 Years Ago
Monument prefab scene updates (more padding + increased fade distance)
9 Years Ago
Monument terrain adjustment fadeout is noise modulated for more natural transitions
9 Years Ago
Monument texture data ignores outermost texture pixels because Unity terrain painting forces those to zero
9 Years Ago
fixed rockets sometimes detonating against their creators during times of lag
9 Years Ago
FOR FUCK SAKE asteroid tileset, adding outdoor industrial structure FOR FUCK SAKE wip transition room
9 Years Ago
Cowboy rig - 1st pass skinning
9 Years Ago
Slightly better river-ocean transition
9 Years Ago
- Started Laser Link player ability
9 Years Ago
- More Wearables groundwork
9 Years Ago
- Refactoring EntityComponent, added EntityComponentParameters for 1:1 mapped, single type component settings (container, IM effectors) - Removed usage of TryAdd in Entity (@ptrefall lets look at this again after Goals/SOC) - Added ItemParamaters, derived types for Consumable, Physical, Craftable, Wearable and.. Weapon(able)
9 Years Ago
More rock params from HapisIsland
9 Years Ago
Fixed up KD tree system. World props are 10x faster.