255,376 Commits over 3,990 Days - 2.67cph!

8 Years Ago
Tracker portrait first click selects, second click follows
8 Years Ago
UI tweaks
8 Years Ago
Tracker tweaks
8 Years Ago
Moved hair/eye data to Human out of HumanView
8 Years Ago
Show workshop weapons in player model's hands
8 Years Ago
Players in limbo (server join without a sleeper) are in group 1 (instead of null) Network++
8 Years Ago
Weather controls
8 Years Ago
Deprecated brdf-embedded cloud shadows (move to shadow/post) Reduced reflectance micro-occlusion to 3% of range (closer to unity baseline)
8 Years Ago
Fixed some workshop item diffuse textures having unused alpha - which is confusing skinners
8 Years Ago
OSX workshop crash fix (speculative)
8 Years Ago
NRE fix
8 Years Ago
Cave 7 missing tunnel segment
8 Years Ago
Fixed delayed network group subscription when spawning as sleeper (caused delayed entity loading)
8 Years Ago
Merge from main
8 Years Ago
Fixed chat scaling issue
8 Years Ago
Disabled caves (postponed due to performance issues) Network++ Save++
8 Years Ago
Basic cockpit cam that works, but no spring forces anymore. Car audio removed for now.
8 Years Ago
Chase cam super smooth now
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8 Years Ago
Automated Linux DS Build #465
8 Years Ago
Experimenting with no rigidbody on client
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8 Years Ago
Automated Windows Build #465
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8 Years Ago
Automated OSX Build #465
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8 Years Ago
Automated Linux Build #465
8 Years Ago
* Added player.GetCount() * monster_bigmomma can now be killed on maps that are not from Half-Life: Source
8 Years Ago
Vehicle smoothness experiments
8 Years Ago
Vehicle movement smoother/more accurate on client
8 Years Ago
Added start / end points to path
8 Years Ago
Monument doors are slightly wider/taller
8 Years Ago
More tweaks
8 Years Ago
RUST-1432 Falling in cave 8 terrain fix RUST-1431 Falling in cave 6 terrain fix RUST-1426 notch more draw distance to mil tunnel light sources
8 Years Ago
Merged Unit info and effects stuff into the tribe tracker UI widget
8 Years Ago
concrete_g textures Harbor1 backup, some more work on dockwalls
8 Years Ago
added entity.spawnlootfrom "ent" "count"
8 Years Ago
Fixed RUST-1415
8 Years Ago
Merge from main
8 Years Ago
Merge from prefab_pooling_2 (for testing, disabled by default)
8 Years Ago
Merge from main
8 Years Ago
Added pool.mode convar (defaults to prefab pooling v1 for now)
8 Years Ago
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8 Years Ago
more amplify shadering
8 Years Ago
Absorb update 10/31/16
8 Years Ago
Disabled rain until we can actually make it not fall through everything
8 Years Ago
Fixed players who joined a server but haven't spawned yet being in a network group and subscribed to surrounding network groups The "subscriptions" console command can now also be called on the server (returns group subscription state from the server) Made a few more warnings developer > 0 and added additional warnings for networking group subscription states
8 Years Ago
Started reworking the UI to support static portraits for all tribe members
8 Years Ago
8 Years Ago
Fixed camera light Added a few more skinnables
8 Years Ago
Fixed coffeecan shader Hide skirt no cull
8 Years Ago
Flip normals on backfaces (clothing)
8 Years Ago
Added separate path class Removed debug junk
8 Years Ago
fades and river levels