255,355 Commits over 3,990 Days - 2.67cph!
added shop elements and sign stuff
Fixed building preview errors.
Inventory icon upload fix
Added line of sight checks for AI
temp fix for locked doors in radtowns
compile fix
Forgot to commit half my changes
Automated Linux DS Build #460
Automated Windows Build #460
Automated Linux DS Build #459
Solved the DXT5 compression artifacts on gui/corner* materials
fixed ironsights on bolt rifle
Automated Windows Build #459
Added greyboxes for road cones and wooden crates
Ocean renderer is now only active on clients
Automated Linux Build #459
Reduced speed of cannon balls, aiming changes
This is windows only for now
Started on a bigger apartment block.
Automated Linux Build #458
Added a script that tries to reset the game to act like a fresh install (removes cloud-synched config too)
Added pallet/box stacks greyboxes
Double the resolution of aiming guide
More camera, aiming changes
fixed attachment points on bolt rifle
Fix for Cave 6 bottom room exit - RUST-1395
Slope curve on player motor adjustment
Fix for aiming rotation and guides not appearing, locked vertical cam movement when aiming
Emphasising differece between skinid and inventoryid
Server downloads steam inventory from web
Close loading bar properly if download fails
Fixed item definitions not loading right in editor
Fixed some helditem spawn bugs. Made stairs a bit bigger.
colour tweaks to shipping containers
Fixed ambient light adjustment inside player buildings being reversed
Slowed boat speed and turning
Deployable component is now prefab attribute (stripped from instances, reduced memory usage)
Parenting changes, cam changes
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Retired EntityDisabled script (needless component overhead)
Deployable placement sounds