255,326 Commits over 3,990 Days - 2.67cph!

8 Years Ago
Aiming/firing refactor
8 Years Ago
helipad mesh now standalone + prefab dockwalls stairs 3 and 6m greybox models + prefabs backup harbor_1 progress
8 Years Ago
brakes
bot
8 Years Ago
Automated OSX Build #457
8 Years Ago
Initial commit of Jank Simulator 2016
8 Years Ago
corner store door modded
8 Years Ago
Root dir
8 Years Ago
updated building materials
8 Years Ago
- Show player model in car again. - Coupled move angle directly with look angle. No more moving sideways when they get out of sync.
8 Years Ago
overhaul of most items that require components to use them major overhaul to most item costs more component spawning at radtowns and in barrels doubled cost of external high walls and gates reduced external high walls health by 20% added new recycler art protocol++
8 Years Ago
Merge building and character updates
8 Years Ago
Reset FOV when aiming down sights and deselecting weapon, or when entering a vehicle
8 Years Ago
Simpler forced vehicle exit, since I found out I don't need to worry about the player object being destroyed on disconnect
8 Years Ago
new buildings and mat mods
8 Years Ago
Fixing double input events when entering vehicles that could sometimes dump you straight back out. Let's just not clear the input and deal with it.
8 Years Ago
Minor naming fix
8 Years Ago
Adding framework for vehicle exit when disconnecting. Not tested yet.
8 Years Ago
Fixed potential NRE in retry connection Fixed water vis trigger in spectate mode and debug camera; visibility and sound Shared camera-related water collision get ignore; called only once now
8 Years Ago
Random shit
8 Years Ago
fixed bolt action recipe cost
8 Years Ago
Better camera, some assets, etc
8 Years Ago
terrain_00 1200m long
8 Years Ago
somehow anim exported badly, and setup better anim for idle
8 Years Ago
...
8 Years Ago
Fixed some of the reconnection errors like input ID mismatch and lookangle problems. Still quite a few more bugs though.
8 Years Ago
isDown and isUp added to anim controller
8 Years Ago
Updated shader for PS4 Started work on truck AI
8 Years Ago
BEAR
8 Years Ago
reloading UI
8 Years Ago
bear
8 Years Ago
Charge to jump
8 Years Ago
Steamworks update
8 Years Ago
Tweaks
8 Years Ago
Added InControl
8 Years Ago
More
8 Years Ago
firing cooldown, locomotion tweaks
8 Years Ago
backup harbor_1 progress
8 Years Ago
Harbor2 backup
8 Years Ago
Drag changes
8 Years Ago
Ship turnspeed reduced when aiming
8 Years Ago
Various tinkering
8 Years Ago
More
8 Years Ago
backup harbor_1 progress
8 Years Ago
Weaponing/aiming refactoring
8 Years Ago
8 Years Ago
Harbor2 backup
8 Years Ago
8 Years Ago
Initial commit
8 Years Ago
backup harbor_1 progress
8 Years Ago