255,326 Commits over 3,990 Days - 2.67cph!
helipad mesh now standalone + prefab
dockwalls stairs 3 and 6m greybox models + prefabs
backup harbor_1 progress
Initial commit of Jank Simulator 2016
updated building materials
- Show player model in car again.
- Coupled move angle directly with look angle. No more moving sideways when they get out of sync.
overhaul of most items that require components to use them
major overhaul to most item costs
more component spawning at radtowns and in barrels
doubled cost of external high walls and gates
reduced external high walls health by 20%
added new recycler art
protocol++
Merge building and character updates
Reset FOV when aiming down sights and deselecting weapon, or when entering a vehicle
Simpler forced vehicle exit, since I found out I don't need to worry about the player object being destroyed on disconnect
new buildings and mat mods
Fixing double input events when entering vehicles that could sometimes dump you straight back out. Let's just not clear the input and deal with it.
Adding framework for vehicle exit when disconnecting. Not tested yet.
Fixed potential NRE in retry connection
Fixed water vis trigger in spectate mode and debug camera; visibility and sound
Shared camera-related water collision get ignore; called only once now
fixed bolt action recipe cost
Better camera, some assets, etc
somehow anim exported badly, and setup better anim for idle
Fixed some of the reconnection errors like input ID mismatch and lookangle problems.
Still quite a few more bugs though.
isDown and isUp added to anim controller
Updated shader for PS4
Started work on truck AI
firing cooldown, locomotion tweaks
Ship turnspeed reduced when aiming
Weaponing/aiming refactoring