239,402 Commits over 3,837 Days - 2.60cph!

9 Years Ago
Organization
9 Years Ago
Organization
9 Years Ago
Organization
9 Years Ago
Prefab scene updates
9 Years Ago
Prefab scene updates
9 Years Ago
Airfield compound wall rotation fixes
9 Years Ago
Removed some old placeholder radtowns
9 Years Ago
Organization
9 Years Ago
9 Years Ago
Prefab scene updates
9 Years Ago
Updated Igor Controller with win/lose Added win/lose states to rules
9 Years Ago
Support for all mapping tools in prefab scenes
9 Years Ago
- More experimenting
9 Years Ago
satellite dish dungeon rework - backup
9 Years Ago
military tunnel 1 progress backup
9 Years Ago
Updated Mavis smash, removed jolty movement on motion bone
9 Years Ago
Updated Mavis smash, removed jolty movement on motion bone
9 Years Ago
- More ability stuff
9 Years Ago
Found out why generation is SLOW as FUCK.
9 Years Ago
unwrapped stairs roots 2 on temple court
9 Years Ago
Steamworks tweaks
9 Years Ago
Moving attachment editor crap out of HumanViewEditor and into new AttachmentEditor window
9 Years Ago
Water materials
9 Years Ago
Removed/fixed SSAO command buffer hack to match latest water2 changes Fixed missing global params in water2
9 Years Ago
Better fly swarm motion/texture
9 Years Ago
path depth adjustments - several dungeons moving a few blockers
9 Years Ago
Supert WIP, so nothing to see here just yet @billowe !
9 Years Ago
Merge from main
9 Years Ago
Clouds WIP
9 Years Ago
missing meta more culling optim for dungeons
9 Years Ago
Added quality=0 to water2; half decent fallback using animated normal maps; underwater now working in all quality levels Changed some internal TEX and RT format changes for compatability (baseline DX9 level 3) and performance Improved quality and work management within water2, plus a few corrections; switched base textures to to tiff
9 Years Ago
- EntityTracker changes. Can also now return nearest active enemy at a location, within a distance. - More reaper bros
9 Years Ago
PerformanceReport format fixes
9 Years Ago
-camera spawns nicely even with no tribe created.
9 Years Ago
- AIFollowMovement component now copies the movement values of target properly - Added functions to BaseMovement to get the current max accel/speed, taking into account any modifiers - More Reaper Bros wip
9 Years Ago
Missing ladder models
9 Years Ago
Road mesh offset scales with road terrain adjustment offset
9 Years Ago
Without Google Analytics
9 Years Ago
Mesh offset fix
9 Years Ago
Padding and fade of hand placed road segments are adjustable
9 Years Ago
-YAMfM -moved temperature validating onto BiomeManager cause hey, since it now exists it seems like a better place to do it.
9 Years Ago
Limited road meshes zfight Culling pass on powerplant_1/military_tunnel_1
9 Years Ago
Made height offset of hand placed road segments in dungeons adjustable
9 Years Ago
-deleted a now unnecessary enum
9 Years Ago
-updated statmodifiers to use a single class, in a manner reminishent of statLinkerBasic -updated Biomes min-max temperature for those got wiped at some point somehow and broke temperature calculation -also added a check for that in Zone+Biome to send out a warning -updated all statmodifier assets to work with the new system (thank you oh lord of the regexes)
9 Years Ago
Quick grouped mesh culling script for Vince
9 Years Ago
Server compile fixes
9 Years Ago
military_tunnel_1 progress loot crates placement and polish
9 Years Ago
Native library latest
bot
9 Years Ago
Automated Windows Build