255,119 Commits over 3,990 Days - 2.66cph!

8 Years Ago
PlayerContoller raycast now uses the ground point/capsule check as a fallback, we check interactable layers first
8 Years Ago
8 Years Ago
8 Years Ago
Unit portrait cameras use CameraType.Preview Added UnitVoiceDefinition asset type, stores UnitAudioBundleParameters which were previously held by the Unit.Audio component data, which has been migrated
8 Years Ago
Changing variable interpolation clock a little in my work to improve vehicle jitter
8 Years Ago
Missions now reward items Server can gift items Ton of metas
8 Years Ago
Quicker fade out on mp5 voice limiting Stop extra voices more aggressively when voice limiting
8 Years Ago
animateable decay progress, if you want to look you have to assign the animator controller manually then toggle decay from 0 to 1 and back in the animator
8 Years Ago
Fixed player created desires not actually getting the right weight
8 Years Ago
updated mp5 muzzleflash
8 Years Ago
Enabled player model, collider and nametag pooling again
8 Years Ago
Destroy entity client instances recursively when a network limited entity changes parenting
8 Years Ago
Merging biome tinting changes and motion vector fixes
8 Years Ago
updated mp5 silenced attack sound
8 Years Ago
Merging biome tinting shader changes
8 Years Ago
Fixed attachments motion vectors causing problems with tssaa
8 Years Ago
Fixed a situation where child entities could miss a group change of their parent, then leak on the client
8 Years Ago
HumanView look rotation nan/inf check, via new QuaternionEx
8 Years Ago
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8 Years Ago
Use normalized direction in Senses LOS checks Shader variants
8 Years Ago
adjusted mp5 clipping
8 Years Ago
added multiple colour variants of all decals and created tiered icons for all. also created paint icons (and decal for if needed)
8 Years Ago
Fixed GoalPlan confidence changes not applying in the AI Designer
8 Years Ago
DSE logging + confidence cleanup
8 Years Ago
Agent+Behaviour.GoalFailureHistroyTraversal rename for consistency
8 Years Ago
Data tweaks, goal confidence multiplier 0,1 not 0,2
8 Years Ago
Merged prop changes from dungeon
8 Years Ago
AI Designer toolbar button fixes, added global editor help toggle
8 Years Ago
Editor tweaks
8 Years Ago
Entity find commands return both client and server entities in the editor
8 Years Ago
Uncommented ConfidenceMultiplier values in AIDesigner wrapper drawers
8 Years Ago
Removing some not needed models and textures
8 Years Ago
Nuked some crap from DataAssetUtility
8 Years Ago
Fixed RUST-1350 / Cave sections transparent (Object quality)
8 Years Ago
Delete duplicate module, added DataAssetUtility for testing
8 Years Ago
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8 Years Ago
Updated train_track material to include tint mask inclusion keyword
8 Years Ago
Fixed pivot points
8 Years Ago
Added optimized path to skip tint mask sampling when slot is unassigned; std and std decal shaders
8 Years Ago
Added industrial prop LODs
8 Years Ago
backup before I break it
8 Years Ago
stone hut requires 4 pelts 213 stones 21 sticks
8 Years Ago
biome tinting for player buildings and objects test
8 Years Ago
Set texture properly when resettodefault Import Version2 properly (for conversion) Indicate old items Detect changes, reload textures automatically Changelog field Export to folder (for preview)
8 Years Ago
Fixed rare-ish infinite loop in SoundManager
8 Years Ago
Cherry picked blend layer fixes from prerelease
8 Years Ago
social point sfx added to anim
8 Years Ago
Touched std/blend layer shaders, just in case
8 Years Ago
Added some lights for debug to the dome Updated military tunnels