255,066 Commits over 3,990 Days - 2.66cph!
adding cave_medium_medium layout and files
adjustments to cave_well_c room jump
flame turret with textures, materials, gibs, col, prefab etc
Fixed water-related DX9 half screen darkening issues across all gpu models (RUST-1322)
Fixed DX9 broken motion blur on AMD R9 (possibly others)
Fixed DX9 broken water reflections on AMD R9 (possibly others)
Stripped Xp system (properly)
hunting chase music stuff again
Added UnitCollections gizmos drawing + toggle to DebugTools/DebugToolsObject
Addded DSE validation that spams the console about missing Considerations (currently harmless, does not affect DM logic at runtime)
Updated DSE drawer so that it longer validates selector dependencies when filtering re-orderable list asset choices, instead we print Blackboard read requirements
Added SelectorSettings.BlackboardReadKeys property
Removed old DecisionPlanParametersDrawer
added interaction positions to berry bush so you can interact with it
added collider to berry bush
Fixed devs/admins not being devs/admins
cave_medium_easy terrain trigger fix at exit2
added more headspace for a jump in canyon room
Fixed water vis trigger handling non player objects + potential timestamp collision
cherry picking from
16720
small holes in a sewer mesh closed
Fix for RUST-1326 / Hapis sewers/drains terrain trigger mess
military tunnels scene misc fixes
Fix for RUST-1283 / Fall through terrain at military tunnel
Netgraph can only be used by admins and developers (RUST-1327)
Vehicle seat work, minor charater work
InfluenceComponentSystem.SecondsPerSimTick increased to 30 from 10
Goal.Craft's DSE uses Craft Desire Weight as bonus
Restored old EntityManager tick flow, commented out coroutine setup for testing
fixed incorrect leaf texture assignment
Just moving vehicle files
Hide out of date servers for real
Merging for restructuring experiment.
finally got this merge working, new bushes and a human controller bug fix, and something with the yams and garlic IDK what
greatly increased wake up noise threshold in an attempt to stop fuckers from waking up all the time
Minor Senses.SimTick TimeManager.DateTime usage optimisation
Cleaned up some un-used members in FixedArray
UnitView backing field cache of Unit ref
EntityManager ticks EntityComponentSystems via a coroutine
updated the spawn amount of caves
adding cave_medium_easy layout and files
fruit bush update (not using biome mats atm)
Load / Save for truck def
Inventory WIP