255,066 Commits over 3,990 Days - 2.66cph!

8 Years Ago
adding cave_medium_medium layout and files adjustments to cave_well_c room jump
8 Years Ago
flame turret with textures, materials, gibs, col, prefab etc
8 Years Ago
Fixed water-related DX9 half screen darkening issues across all gpu models (RUST-1322) Fixed DX9 broken motion blur on AMD R9 (possibly others) Fixed DX9 broken water reflections on AMD R9 (possibly others)
8 Years Ago
Stripped Xp system (properly)
8 Years Ago
hunting music fade in
8 Years Ago
hunting chase music stuff again
8 Years Ago
Missing delete
8 Years Ago
Added UnitCollections gizmos drawing + toggle to DebugTools/DebugToolsObject Addded DSE validation that spams the console about missing Considerations (currently harmless, does not affect DM logic at runtime) Updated DSE drawer so that it longer validates selector dependencies when filtering re-orderable list asset choices, instead we print Blackboard read requirements Added SelectorSettings.BlackboardReadKeys property Removed old DecisionPlanParametersDrawer
8 Years Ago
added interaction positions to berry bush so you can interact with it
8 Years Ago
added collider to berry bush
8 Years Ago
Fixed devs/admins not being devs/admins
8 Years Ago
Fixed server compilation
8 Years Ago
hunting music stuff
8 Years Ago
P2P fixes
8 Years Ago
cherrypicking 16725
8 Years Ago
cave_medium_easy terrain trigger fix at exit2 added more headspace for a jump in canyon room
8 Years Ago
Fixed water vis trigger handling non player objects + potential timestamp collision
8 Years Ago
More interaction work
8 Years Ago
Vehicle interaction work
8 Years Ago
Layout thing
8 Years Ago
cherry picking from 16720
8 Years Ago
small holes in a sewer mesh closed
8 Years Ago
Fix for RUST-1326 / Hapis sewers/drains terrain trigger mess
8 Years Ago
Fix for RUST-1325
8 Years Ago
military tunnels scene misc fixes
8 Years Ago
Fix for RUST-1283 / Fall through terrain at military tunnel
8 Years Ago
Merge from dungeon_art_3
8 Years Ago
Merge from dungeon_art_3
8 Years Ago
Prefab auto-update
8 Years Ago
Netgraph can only be used by admins and developers (RUST-1327)
8 Years Ago
Vehicle seat work, minor charater work
8 Years Ago
InfluenceComponentSystem.SecondsPerSimTick increased to 30 from 10 Goal.Craft's DSE uses Craft Desire Weight as bonus
8 Years Ago
Hot mess...
8 Years Ago
Restored old EntityManager tick flow, commented out coroutine setup for testing
8 Years Ago
fixed incorrect leaf texture assignment
8 Years Ago
Code cleanup
8 Years Ago
proto++
8 Years Ago
Just moving vehicle files
8 Years Ago
Clean debug
8 Years Ago
Hide out of date servers for real
8 Years Ago
Merging for restructuring experiment.
8 Years Ago
Latest steamworks dlls
8 Years Ago
8 Years Ago
finally got this merge working, new bushes and a human controller bug fix, and something with the yams and garlic IDK what
8 Years Ago
greatly increased wake up noise threshold in an attempt to stop fuckers from waking up all the time
8 Years Ago
Minor Senses.SimTick TimeManager.DateTime usage optimisation Cleaned up some un-used members in FixedArray UnitView backing field cache of Unit ref EntityManager ticks EntityComponentSystems via a coroutine
8 Years Ago
updated the spawn amount of caves adding cave_medium_easy layout and files
8 Years Ago
vm source update
8 Years Ago
fruit bush update (not using biome mats atm)
8 Years Ago
Load / Save for truck def Inventory WIP