239,390 Commits over 3,837 Days - 2.60cph!

9 Years Ago
-made UnitCanFindCraftingItems safer.
9 Years Ago
Merging....
9 Years Ago
- Blog build of shooter
9 Years Ago
- If a mission is required to spawn multiple mission obejcts, one is always added to the final room.
9 Years Ago
- Added cocktail to Your Round mission.
9 Years Ago
SavasIsland test
9 Years Ago
- Fixed collision problem in room J (I think) - Rebuilt prefabs - Added booze asset pack
9 Years Ago
Added owl death state, special anim, special effect, intro
9 Years Ago
Spear craft req fix
9 Years Ago
Disabled furnace / campfires on SavasIsland_koth (crash test)
9 Years Ago
Added court image to frontend and randomised first court
9 Years Ago
Player movement controller clamps velocities from the physics system to a safe range
9 Years Ago
Baseline
9 Years Ago
- Title scene change
9 Years Ago
Added new effects
9 Years Ago
Updated collision on all courts
9 Years Ago
meta
9 Years Ago
moon tweaks
9 Years Ago
Find a weapon added to attack ability action chain
9 Years Ago
Misc prototypes from dropbox
9 Years Ago
FindItem ends early if not human
9 Years Ago
NoClip tweak
9 Years Ago
Fix for RUST-88 - Sign health balance
9 Years Ago
Fixed revolver/bolt skins not working as they should
9 Years Ago
Added missing wooden gate icon
9 Years Ago
floor.triangle support sockets
9 Years Ago
FOR FUCK SAKE setting player collision to player layer for projectile
9 Years Ago
-more cleanup -fixed some raycasts not perceiving layermask
9 Years Ago
-cleanup
9 Years Ago
Steam Auth Timeout fixes
9 Years Ago
-camera v4 ported to main, hopefully keeping bill's changes -fixed issues with following (was still using old system) -reworked CameraRotationCurve (tho still kinda temp/shaky) -cleaned up old vars and comments
9 Years Ago
FOR FUCK SAKE rebuilt prefab room (tweaked reflection probe setting)
9 Years Ago
subtractive merge from 2382 because derp
9 Years Ago
Asset save
9 Years Ago
Merging to production
9 Years Ago
Version++
9 Years Ago
Max files. Cleanup.
9 Years Ago
All animals used the same generic Agent settings asset SpeciesSettings.Physiology stores a list of stat modifiers to add on init Animals have the Form Breeding Group Ability Added Sleep Ability Added Sleep Effect particle FX (zzZzZzzz) Added a Target Threat Consideration to the Attack Ability DSE
9 Years Ago
FOR FUCK SAKE tweak factory skin lighting (purple light was a bit too much purple) FOR FUCK SAKE particle switched to ignore fog shader version
9 Years Ago
Animals can eat again
9 Years Ago
Better outline shader Fixed pole banner sharing icon with hanging banner
9 Years Ago
Misc debug cleanup and log removals
9 Years Ago
Made weather change less frequent, cleaning up debug window
9 Years Ago
wood/stone gates cost balancing
9 Years Ago
FOR FUCK SAKE factory light skin/glow material FOR FUCK SAKE recompile standard foreground shader (?) !A light material variation
9 Years Ago
patrol heli no longer has 1 hp
9 Years Ago
fixed survey charge damaging things through walls
9 Years Ago
vm source update
9 Years Ago
- LevelSkin fix
9 Years Ago
Cherry picking from 10609 Added support for terrain offset to monument and mountain prefab scenes