255,043 Commits over 3,990 Days - 2.66cph!

8 Years Ago
Simplifying things (or trying to)
8 Years Ago
Updated minimap
8 Years Ago
Let's get the order of resetting cook corpse state right, that we don't generate NRE on Complete().
8 Years Ago
Just a rename
8 Years Ago
More looting/containers/proto
8 Years Ago
Interaction.PickUp no longer overrides cursor Activity data mapping now works for all types
8 Years Ago
Decayed corpses now falls off fire spit and the shoulder of anyone carrying it. Attempted a fix on making campfires with spit available for another corpse "after" the first one is removed (but untested).
8 Years Ago
More effect simulation fuckeries
8 Years Ago
More
8 Years Ago
Notifications widget fuckery
8 Years Ago
Made NetCharacterLocal generic
8 Years Ago
Fixed unlit campfires hurting players after server restart
8 Years Ago
updated spawnpoint gizmos to accurately display prefab that will be spawned
8 Years Ago
Effect simulation fuckeries
8 Years Ago
Tribe create scene Removed debug logs
8 Years Ago
Default to ultra quality settings so that no one playtests the game and complains that it looks like a dog's anus
8 Years Ago
GUI tweaks, typos and shit
8 Years Ago
Tooltip fuckery
8 Years Ago
compile fix
8 Years Ago
Fixed WithinJoggingPerceptionRange causing NREs in OnEnable
8 Years Ago
IsWithinPerceptionRangeSettings dummy stat instances
8 Years Ago
Removed BaseEntity arg from Stat constructor
8 Years Ago
IsWithinPerceptionRangeSettings tweak
8 Years Ago
made a slight tweak to the semi-auto rifle's iron sight alignment
8 Years Ago
Layout shite
8 Years Ago
Fixed debug spawning raycasting from the scene camera, now just pulls worldspace pointer position from Player.Controller, also fixed game window focus fucking shit up like a cunt Fixed potential NRE in SelectableIndicatorWidget when the selectedEntity was destroyed (rare, editor only bug related to unrestricted selection)
8 Years Ago
latest
8 Years Ago
hand axe model for hand axe instead of knife
8 Years Ago
WIP looting ui
8 Years Ago
merge from main
8 Years Ago
Fixed viewport resize breaking water when reflections are enabled
8 Years Ago
fixed prefabID's on large barricades fixed SingleSpawn not displaying the correct scale of spawn target prefab fixed Barricades always spawning on server startup
8 Years Ago
Network++
8 Years Ago
Stone gate gibs are no longer the incorrect wood gate ones
8 Years Ago
door_barricades gibs double sided
8 Years Ago
More
8 Years Ago
more bug fixing with help of seb
8 Years Ago
Optimized BaseEntityChild.Setup
8 Years Ago
More
8 Years Ago
More
8 Years Ago
Updated BuildingTest.sav (now also contains building stability)
8 Years Ago
added resources instead of view models (thanks seb!)
8 Years Ago
Entity updates
8 Years Ago
Eliminated needless string reallocation from GameManager.Instantiate (relevant when streaming in thousands of entities)
8 Years Ago
tweaks to threat calculations
8 Years Ago
readded the foxgloves to the spawn population as somehow the link was broken
8 Years Ago
Prefab pool no longer hashes twice when looking up a prefab (pretty irrelevant since the key is an integer)
8 Years Ago
Added zombies
8 Years Ago
these said they had changed \o/
8 Years Ago
updated herbs and put them in temperate