255,038 Commits over 3,990 Days - 2.66cph!

8 Years Ago
missing files
8 Years Ago
progress cave_small_easy
8 Years Ago
Clear command toggles before reseting the toggle's state
8 Years Ago
Tribe creation toggle/choices improvements
8 Years Ago
Merge from main
8 Years Ago
Correct projector position
8 Years Ago
Fixed server compile
8 Years Ago
Is Being Attacked tweaks
8 Years Ago
Fuck off, grass.
8 Years Ago
better pivots placements for most caves, re-arranged prefabs, aligned exits verts in all rooms
8 Years Ago
Added horse riding
8 Years Ago
Emotes caches animator state info for controller override switch, same pattern in WearableSlot to fix animation jump when rebinding the rig to new skinned clothing Added PointerTweener helper script to simplify common UI tweening setups Tribe create toggles WIP
8 Years Ago
progress backup
8 Years Ago
Fixed MenuUI not setting modal state Fixed PlayerCamera RTS Module edge scrolling being fucked Made UIScreen transitions more robust
8 Years Ago
Let's display the new fields for Burned state of the CorpseParameters in EntityComponentLayout.
8 Years Ago
Mergy Mergy
8 Years Ago
Mergy Mergy
8 Years Ago
Cook Corpse process can now burn corpses.
8 Years Ago
Optimized terrain carving triggers (better projectile and player culling performance)
8 Years Ago
InteractionPositionStates move/rename. Clear NMA warp test
8 Years Ago
Fixed forced Decativation of UIWidgets causing bad tweener states
8 Years Ago
InteractionPosition toggles NavMeshAgent.updateRotation too
8 Years Ago
Added Gequal, Equal and Lequal utility helpers for floats when we want to compare with a precision to int conversion, because comparing floats can be icky.
8 Years Ago
Same in Collaborations
8 Years Ago
Swap warp/update position in InteractionPosition.Clear
8 Years Ago
Re-enabled NavMeshObstacle blockers in Collaborations
8 Years Ago
Reset hair movement setting
8 Years Ago
Hair material lightwrapping/transmission reduced
8 Years Ago
Made radial menu and player controller relationship less shit
8 Years Ago
First iteration of preventing eating off of corpses that's in a machine process. Can't test due to "pickup corpse" not being available atm.
8 Years Ago
Fixed a couple of interactions being exposed to player Being attacked condition should now take into account units targeting as well as actually attacking
8 Years Ago
Added age back in. This could've been pointless.
8 Years Ago
Task.FeedTheTribe triggers when the average Hunger need > 0.3
8 Years Ago
stealth idle improvements and added to effect stance stealth
8 Years Ago
latest
8 Years Ago
added isStealth bool to toggle hooked up to stealthy looking idle anim when we are in stealth mode
bot
8 Years Ago
Automated Linux DS Build #15
bot
8 Years Ago
Automated Windows Build #15
bot
8 Years Ago
Automated OSX Build #15
bot
8 Years Ago
Automated Linux Build #15
8 Years Ago
Merge from /main
8 Years Ago
Minor fixes
8 Years Ago
Decided to inline initialisations that only happen in one place in Carmack/Blow style (see: http://number-none.com/blow/john_carmack_on_inlined_code.html)
8 Years Ago
8 Years Ago
Character conversion continues
8 Years Ago
Packed terrain coarse height & slope back together; made it quarter res again, compensated in foliage shader Added dynamic visibility mask to water system Added water visiblity trigger; modified WaterLevel to allow collision toggle Added default lake material Updated water prefab: moved water comp to root, other changes/cleanups
bot
8 Years Ago
Automated Linux DS Build #435
8 Years Ago
Ground FX script edit
8 Years Ago
Changed NetworkEntity and Item IDs from ulong to uint. Also some continuing character work.
bot
8 Years Ago
Automated Windows Build #435