255,019 Commits over 3,990 Days - 2.66cph!

8 Years Ago
random junk
8 Years Ago
Radial menu buttons default to hover state
8 Years Ago
Fixed un-restricted entity selection causing some weird bugs in editor Radial menu puts UI in modal state while active Radial menu is now closed by any clicks outside it
8 Years Ago
Fixed long standing bug in BehaviourPlanSettingsEditor that caused the ActionChain reorderable list drawer to stop displaying after Unity compile
8 Years Ago
Refactoring UIScreen management
8 Years Ago
Fixed toggling the menu UI also toggling the game UI incorrectly... Fixed UIManger modal state management coroutine to only wait for a frame when setting the value to false Removed "IsModal" from UIScreen, because it was a hack and we don't need it anymore (i think)
8 Years Ago
few tweaks to input stuff
8 Years Ago
Updated inventory Added reward panel Fixed mesh colliders Lerped scale speeds
8 Years Ago
Player logging settings Re-enabled pre-placed animal dens on island1
8 Years Ago
Fixed NRE related to weather/windzone in WorldManager init when playing island1 Fixed tribe start not working on island1 Fixed EntityView.Awake making calls to the WorldManager singleton, which it should not. EntityView.Awake overrides in ItemView, ResourceView etc
8 Years Ago
more ivy models building allowed guide models and prefabs
8 Years Ago
progress backup
8 Years Ago
More
8 Years Ago
Condition.CandSendCollaborationRequest and Unit.Collaborations.CanSendRequest(target) now return false if the Unit has any pending, accepted or synced requests Social - Collaborations AI module is re-enabled
8 Years Ago
Lots of Socials related conditions cleanup and improvements. People breed again!
8 Years Ago
More
8 Years Ago
Refactor
8 Years Ago
Fixed Action.CreateSocial destroying socials when the target's invitation was selected!
8 Years Ago
Action.CreateSocial breaks if CanSendInvitation fails on the target, to avoid two Agents trying to create a social with each other Action.CreateSocial can secify whether to Destroy the social if the invitation sent to target was declined Added MaxInactiveLifetime to SocialSettings Breeding socials will destroy if their first invitation is declined
8 Years Ago
More
8 Years Ago
Fixed UnitPortraitWidget not showing up until you've deselected a Unit once (BEFORE-535)
8 Years Ago
updated human torso mask so the flipping spears should work when throwing and walking
8 Years Ago
Debug selection restrction is stored in EditorPrefs
8 Years Ago
Fixed NRE in DebugToolsObject Data save
8 Years Ago
wolf root motion attack
8 Years Ago
More refactor
8 Years Ago
Refactor
8 Years Ago
latest art
8 Years Ago
in combat has an addive animation to make animals look scary
8 Years Ago
Got sick of typing "connect". Press Ctrl-C (enabled in editor only) to connect right away from the boot screen.
8 Years Ago
General clean up
8 Years Ago
Proxy players now in and interpolating. Used the nice variable-delay interpolation that I wrote for the vehicles, so they'll always be just behind your latency and no more or less.
8 Years Ago
Fixed RequestCollaboration sending the wrong ability plans to each unit Lots of collaboration data design tweaks Fixed DSE debug NRE related to evaluating Social roles
8 Years Ago
Moved visuals to clients only, with a gizmo on server to see them if desired.
8 Years Ago
Tweaks
8 Years Ago
Debug overlay tweaks, can now show info for all units, not just selected or player tribe
8 Years Ago
SocialParticipants no longer have a state, as it was useless and over-complicating lots of the API SocialParticipants are only created once a SocialInvitation has been Accepted
8 Years Ago
DebugToolsObject tweak
8 Years Ago
Proxy players don't have character colliders anymore. Creating proxy script correctly. Changed hidden_changes file back - didn't mean to commit my local hidden changes.
8 Years Ago
SpawnDistrubtion raycast/ground height fix to make things spawn properly on top of layers other than Ground. Refactoring Socials to have a similar API to Collaborations, as well as better recording keeping with Invitations.
8 Years Ago
Moved some EntityView stuff into Awake
8 Years Ago
Initial implementation of building placement collision checking
8 Years Ago
Absorb update 9/22/16
8 Years Ago
progress backup
8 Years Ago
created new hex pieces, new flipped hex 6 plus same variant for bridge and tunnel. created new city with 3 distinct segments
8 Years Ago
Stubbed inventory manager
8 Years Ago
tags changed on atmos 27
8 Years Ago
new negative atmos piece
8 Years Ago
improved the getting hit anims
8 Years Ago
Fixed bad AnimatorParameterHolder data in Unit.CombatParameters, shitty drawer