254,981 Commits over 3,990 Days - 2.66cph!

8 Years Ago
atmos music tags changed
8 Years Ago
Fixed lighthouse issues and changed lighthouse spawning settings on proc map
8 Years Ago
Removed SocialRoleParameters, SocialRoleDefinition now holds a DSE
8 Years Ago
AssetListDrawer fuckery
8 Years Ago
DebugUtility won't fuck with empty scenes in playmode
8 Years Ago
Misc editor fuckery
8 Years Ago
Item DB loading, building list and dic
8 Years Ago
SSAO texture format error to warning
8 Years Ago
Fixed server ssao texture format error; now detecting null device
8 Years Ago
Started item scriptable objects, ItemDatabase and tools
8 Years Ago
glow_worms models
8 Years Ago
progress backup
8 Years Ago
Ok Unity, we won't use Start as a member name in ScriptableObject :|
8 Years Ago
Renamed Action methos to be more consistent and cleaner
8 Years Ago
FOV
8 Years Ago
Cam turn speed is halved when zoomed
8 Years Ago
Added F1 menu with FOV slider, defaults to 70 so I'm not ill again
8 Years Ago
Fixed profiler sample mismatch introduced with 16568 (spamming when looking at terrain)
8 Years Ago
Added foliage displacement trails to players
8 Years Ago
Unified DecalDictionary and ParticleDictionary into EffectDictionary Added support for foliage displacement prints
8 Years Ago
updated trims and textures
8 Years Ago
fixed hugging/making love bool transitions in humans
8 Years Ago
Logging for RUST-1174
8 Years Ago
Building privilege is also checked at the construction placement position, not just at the player position
8 Years Ago
CSP character work
8 Years Ago
Basic character now working in both CLIENT+SERVER and separate CLIENT/SERVER modes, with prediction. Added CSP test scene.
8 Years Ago
Added SSAO distance fade to far values; e.g. smaller radius in viewmodel
8 Years Ago
Current value modifiers no longer also modify max value
8 Years Ago
new windows and signs
8 Years Ago
data...
8 Years Ago
Initial pass on Stance effects which don't depend on movement.
8 Years Ago
Minor fixes
8 Years Ago
Let's not comment out vitally important stuff
8 Years Ago
Vital max values can now optionally be imported from the spreadsheet
8 Years Ago
roof material fix
8 Years Ago
Support for setting a stat via a stat manipulator Visibility / Noise / Odour are now Vitals
8 Years Ago
Added Conversations as Collaborative behaviours (kinda broken) Added "social" tag to some animator states in the HumanController Added RandomiseAnimationTrigger Action Fixed AnimatorParameterDrawer being slow as shit Renamed StatParams > StatData, reimported data
8 Years Ago
profile samples for GamePhysics rolled back to 5.4.0p1
8 Years Ago
Collaborations first draft. AI Module added to humans. People hug a lot.
8 Years Ago
Merged foliage shader fix
8 Years Ago
Fixed foliage displace shader d3d11_9x compilation error
8 Years Ago
network++
8 Years Ago
merge from dungeon_art_3
8 Years Ago
merge from dungeon_art_3
8 Years Ago
Changes to how negative AI DSE contributions are handled
8 Years Ago
Injectors, Collaboration progress
8 Years Ago
merge from main
8 Years Ago
merge from main
8 Years Ago
Ore veins WIP textures and decal prefabs (gold and uranium) Glow worms textures and test models Adding cave dressing scene
8 Years Ago
cherrypicking the deferred decal shader fix