239,364 Commits over 3,837 Days - 2.60cph!
Updates to Owl source anims
Batch 1 of Owl animations ( Batch 2 will contain remaining anims, clips, anim events & character)
Automated Windows Build #24
* Fixed combine mines not detecting players in Single Player ( And player in the last player slot in multiplayer )
* Fixed util.TraceLine and Entity:FireBullets not hitting player hitboxes outside of their hull if there is a prop behind said hitbox
- Reduced the cooldown timer of the first use of Booze Burner's flamethrower
wall.window.external model tweaks to avoid clipping w/ windows deployables
prefabs implementation for vertical and horizontal embrasures
- Patcher glue now has a 15 degree random angle offset
- Reworked radius blast stuff
- Enemy_Bomb now does area damage on detonate
- Projectiles can now have a random direction offset range
- Removed old blast stuff
GameOptions, UIManager, UnitManager singleton cleanup
Manager singleton instance stuff moved to base class
TOD/Weather/Post/Water tweaks
Fixed server.cfg and serverauto.cfg not being run (reading from wrong folder)
Server deletes entities on quit
- Added placeholder bomb projectile
Changed how ragdolls are constrained to corpse entities
Fixed AmbienceStings errors when playing on a map without TOD_Sky
- Projectiles can now decelerate
- Removed unused Patcher Glue prefab
wall.window.bars hook for shutters worked out
back up
Removed half-block + half-block slanted
- Slight refactor of projectiles
Underwater bubble sounds
Underwater bullet trail sounds
First pass at stone construction sounds
helicopter rotor sound tweak
I can totally spell preliminary
Prelimary merge from water-2.x beacuse yay shiny
Automated Linux DS Build #23
fixed bug with the horse ragdoll skin not matching the alive version
fixed bug with the horse ragdoll skin not matching the alive version
Automated Linux Build #23
Automated Windows Build #23
- Graphics options
- Graphics default to medium