239,364 Commits over 3,837 Days - 2.60cph!

9 Years Ago
Fix swimming animations ( oops )
9 Years Ago
- Less Fantastic quality profile
9 Years Ago
- Quit button highlights to red
9 Years Ago
- Merged graphics options and escape/options menu UI to main
9 Years Ago
-Done
9 Years Ago
- more
9 Years Ago
Remove all animators from server by default, whitelist allowed animators using RealmedRemove
9 Years Ago
- Options progress
9 Years Ago
- ControllerNavigation now sends action1/action 2 button presses - UIScreenBase now handles interacting with it's screen UI elements
bot
9 Years Ago
Automated Linux DS Build #22
9 Years Ago
- New UI code for base screen and interactable elements now work with new ControllerNavigation component - More WIP options screen UI
bot
9 Years Ago
Automated Linux Build #22
9 Years Ago
Door
9 Years Ago
Fixed door collider layers
9 Years Ago
- Added ControllerNavigation component for gamepad up/down/left/right with repeat time/delay etc as I've pasted the same code about 100 times now
9 Years Ago
Fixed NRE running dump clientside Removed animators from crate/loot barrel
bot
9 Years Ago
Automated OSX Build #22
9 Years Ago
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9 Years Ago
Working version; todo fix tod_shadows
bot
9 Years Ago
Automated Windows Build #22
9 Years Ago
fix for floating snap trap
9 Years Ago
Updated landing poses for throwables
9 Years Ago
Progress on building editor, window stuff.
9 Years Ago
architect
9 Years Ago
Project channels
9 Years Ago
Owl smash
9 Years Ago
Owl portrait anims
9 Years Ago
CameraParticleFX progress, fixed issue with Unit+Flags handling of sleep, added ResetBehaviour Action
9 Years Ago
* Updated All NPC/AI weapons except for Crossbow * Increased precision of Integers for util.KeyValuesToTable
9 Years Ago
Merging production changes
9 Years Ago
Fixed not reporting parameter errors properly
9 Years Ago
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9 Years Ago
Sentry guide marking improved
9 Years Ago
pumpjack and quarry guide meshes improved
9 Years Ago
Pushed culling distance on some of the bigger signs
9 Years Ago
Projectiles keep track of traveled distance and time Added maxDistance to projectile (specifies max allowed distance to travel) Refactored projectile lifetime death (using travel time)
9 Years Ago
Character concept sketches.
9 Years Ago
- Shader/image effects level is now saved and automatically applied to all cameras/scenes
9 Years Ago
Can rotate turrets to face a different area (when offline)
9 Years Ago
canceling a craft breaks any items with condition in the recipie before returning them
9 Years Ago
fixed beartraps always looking unarmed
9 Years Ago
Lava court hazard WIP
9 Years Ago
- Moved vignette/analogue tv from high to medium
9 Years Ago
Sticks can be harvested from trees, and will grow slowly
9 Years Ago
- Shader/image effect quality settings - Tons of meta files ?
9 Years Ago
merged sentry guide into main
9 Years Ago
merged sentry guide into main
9 Years Ago
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9 Years Ago
merge from main
9 Years Ago
merge from main