254,761 Commits over 3,990 Days - 2.66cph!

8 Years Ago
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8 Years Ago
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8 Years Ago
Added consideration for threat at target's position
8 Years Ago
Fixed tooltips not working when no Unit is selected
8 Years Ago
Fixed NREs triggered by tribe create hair color choice buton Corner mood ball becomes vignette
8 Years Ago
CombatAlgorithms.CalculateDPS doesn't use chance to hit in it's scoring, for now
8 Years Ago
Fixed some out of range exceptions
8 Years Ago
Fixed editor-only deferred mesh decal code intefering with in-editor profiling Nuked some editor heap allocs in terrain texturing Fixed warnings in climate
8 Years Ago
Fixed player mesh rigging sometimes being temporarily corrupted Added print_rigcache console command
8 Years Ago
More UI fixes
8 Years Ago
Grids use definitions now
8 Years Ago
UI fixes
8 Years Ago
Added Scenes > Menu, UI, Testbox option
8 Years Ago
Fixed UnitPortaitWidget NRE
8 Years Ago
Fixed NREs caused by zone init order
8 Years Ago
backup
8 Years Ago
Trim placement completed.
8 Years Ago
Merge from main
8 Years Ago
Merge from main
8 Years Ago
Fixed holes, tweaked colliders and glass
8 Years Ago
Fixed NRE when trying to rotate building block after it was destroyed (RUST-1299)
8 Years Ago
started adding Grid Data Definition class
8 Years Ago
Tribe create camera movement tweaks Grid glypicon for editor
8 Years Ago
Branchy branch
8 Years Ago
music in transition to game should fade now
8 Years Ago
vending machine
8 Years Ago
Added two new Skills : Skinning and Leatherworking Bags are now craftable (starting pool) using Leatherworking Fixed NestedEditorDrawer not showing AssetMenu label Fixed NestedEditorDrawer's create form spitting errors and saving assets to root folder Unique corpse item for Bears (no longer carryable)
8 Years Ago
Network++
8 Years Ago
Fixed OptimizeAnimator renderer set clear
8 Years Ago
More?
8 Years Ago
Made it so skill / chance to hit and distance to target (modified by our chance to hit) affect our trajectory / accuracy when using ranged weapons. Certainly needs more testing, but looks decent at low skill levels with the bow.
8 Years Ago
Fixed NRE when trying to upgrade building block after it was destroyed (RUST-1298)
8 Years Ago
semi auto pistol damage reduced to 40 (was 50)
8 Years Ago
Reduced the effective combat range of pistol ammo slightly (from 80 to 60)
8 Years Ago
Lighthouse polish and colliders
8 Years Ago
female vox trimmed
8 Years Ago
Fixed player commanded click dirt FX sounds not playing (BEFORE-477) VisualFX can now override volume and pitch for their sounds VisualFX picks random sound from the list of clips on each play, not just in Setup Removed GenericEntity (was only used for player commanded "goto" smartobjects) Replaced player movement command with an Ability that reads from Blackboard Position
8 Years Ago
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8 Years Ago
More logging for rig bone caching
8 Years Ago
Fixed OptimizeAnimator never clearing its renderer set (breaks player mesh pooling)
8 Years Ago
Save us from NAN. Noticed a LookAt was using new_pos before a NAN check, so put it in there... I'm assuming we don't want to look at NAN values.
8 Years Ago
DataBrowser: Interactions grouped by restriction Interaction : Add To Machine is now player command restricted AI : Human Food module improvements to fire lighting and corpse cooking GoalPlans
8 Years Ago
male vox sounds trimmed
8 Years Ago
If we're feeling aweful, we might have hateful thoughts about someone.
8 Years Ago
Added BaseBehaviourPlanSettings.IsPlayerCommandOnly to help filter out behaviours that are designed specifically for Player commands from the AI Designer
8 Years Ago
Chance to hit is used in CombatAlgorithms, formatting cleanup SkillUseParameters must hold SkillTypeDefintion, not StatTypeDefinition Editor layout statics cleanup, combat ability editor tweaks
8 Years Ago
missing file
8 Years Ago
baseline sucky stuff
8 Years Ago
Fixed rig error when prefab pre process is being called twice
8 Years Ago
Server compile fix