255,258 Commits over 3,990 Days - 2.67cph!
Building privilege is also checked at the construction placement position, not just at the player position
Basic character now working in both CLIENT+SERVER and separate CLIENT/SERVER modes, with prediction. Added CSP test scene.
Added SSAO distance fade to far values; e.g. smaller radius in viewmodel
Current value modifiers no longer also modify max value
Initial pass on Stance effects which don't depend on movement.
Let's not comment out vitally important stuff
Vital max values can now optionally be imported from the spreadsheet
Support for setting a stat via a stat manipulator
Visibility / Noise / Odour are now Vitals
Added Conversations as Collaborative behaviours (kinda broken)
Added "social" tag to some animator states in the HumanController
Added RandomiseAnimationTrigger Action
Fixed AnimatorParameterDrawer being slow as shit
Renamed StatParams > StatData, reimported data
profile samples for GamePhysics
rolled back to 5.4.0p1
Collaborations first draft. AI Module added to humans. People hug a lot.
Merged foliage shader fix
Fixed foliage displace shader d3d11_9x compilation error
Changes to how negative AI DSE contributions are handled
Injectors, Collaboration progress
Ore veins WIP textures and decal prefabs (gold and uranium)
Glow worms textures and test models
Adding cave dressing scene
cherrypicking the deferred decal shader fix
Renamed a poorly named parameter
Cleanning up/wrapping UIManager escape handling, PlayerController radial input stuff
Fixed "goto" abilities appearing the selected unit radial (on self)
Fixed "pick up" interaction being shown in radial for held items (althought disabled, now hidden from UI)
Holding a hammer also enables the building blocked message
Building blocked message is only shown when in building mode
Attempt to fix gbuffer channel interference in decal shader
Fixed escape key on Build/Craft menus
Disable stats properties generator
Fixed deferred decal shader writing roughness instead of smoothness (error on docs)
cherrypicking the deferred decal shader fix
Beep - small material fix
Changed decal/deferred-decal emission intensity property to hdr color value and fixed it not being applied
Fixed
New Beep Build: new decals, fixed speed cams, fixed bug report
progress - vertex painting
Broadcast mask with other decal data
Mask works in game