255,126 Commits over 3,990 Days - 2.66cph!

8 Years Ago
female vox trimmed
8 Years Ago
Fixed player commanded click dirt FX sounds not playing (BEFORE-477) VisualFX can now override volume and pitch for their sounds VisualFX picks random sound from the list of clips on each play, not just in Setup Removed GenericEntity (was only used for player commanded "goto" smartobjects) Replaced player movement command with an Ability that reads from Blackboard Position
8 Years Ago
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8 Years Ago
More logging for rig bone caching
8 Years Ago
Fixed OptimizeAnimator never clearing its renderer set (breaks player mesh pooling)
8 Years Ago
Save us from NAN. Noticed a LookAt was using new_pos before a NAN check, so put it in there... I'm assuming we don't want to look at NAN values.
8 Years Ago
DataBrowser: Interactions grouped by restriction Interaction : Add To Machine is now player command restricted AI : Human Food module improvements to fire lighting and corpse cooking GoalPlans
8 Years Ago
male vox sounds trimmed
8 Years Ago
If we're feeling aweful, we might have hateful thoughts about someone.
8 Years Ago
Added BaseBehaviourPlanSettings.IsPlayerCommandOnly to help filter out behaviours that are designed specifically for Player commands from the AI Designer
8 Years Ago
Chance to hit is used in CombatAlgorithms, formatting cleanup SkillUseParameters must hold SkillTypeDefintion, not StatTypeDefinition Editor layout statics cleanup, combat ability editor tweaks
8 Years Ago
missing file
8 Years Ago
baseline sucky stuff
8 Years Ago
Fixed rig error when prefab pre process is being called twice
8 Years Ago
Server compile fix
8 Years Ago
More
8 Years Ago
Fixed some issues with player pooling (introduced by moving stuff to pre processing)
8 Years Ago
Humans can now think of others when not actively obsessed with desires (their mood stat has a chance of triggering thinking of someone rather than just conveying their feeling).
8 Years Ago
Fixed campfire and furnace particle effects playing on spawn
8 Years Ago
Now, when humans fall asleep, they dream of desires, but when they awake they stop dreaming.
8 Years Ago
Started on making units dream of desires when sleeping. Just need to reset the text when they wake back up :-P
8 Years Ago
Previous fix didn't quite cover all the necessities. Hopefully this will make it all work.
8 Years Ago
More
8 Years Ago
Prevent socials from destroying twice when both social end and social break is called (for yet unknown reasons, need more investigation). UnitCollection must remove itself as receiver for trigger collision events upon merging into a bigger collection (before it destroys itself), to prevent multiple destroy calls.
8 Years Ago
More
8 Years Ago
Moved tribe create a bit further away from world origin to avoid shadows/grass/decor fuckery when transitioning to the selected game zone
8 Years Ago
Zones can be marked valid for game start Refactoring a lot of core UI stuff, GameManager startup routines etc
8 Years Ago
Misc sound polish
8 Years Ago
slight trim fixes.
8 Years Ago
More
8 Years Ago
More
8 Years Ago
Removed Scene component, we don't need it anymore Tribe create scene fiddling, camera tweener Touched most scenes (removing component)
8 Years Ago
Final fixes for vehicles
8 Years Ago
More World/Grid init order shuffling Zone size takes into account multiple terrains
8 Years Ago
Car impact detection working on the client now
8 Years Ago
More
8 Years Ago
Refactoring world/season stuff, data Zone stores lists of Decor/Group spawns
8 Years Ago
trims updated
8 Years Ago
Fixed missing skidmarks tex
8 Years Ago
All explosions have their own unique sounds now Fix a bunch of explosions having a second c4 sound on one of the smoke particle objects General explosion sound polish
8 Years Ago
updated trim
8 Years Ago
More
8 Years Ago
More
8 Years Ago
Trim generation
8 Years Ago
old bone armor no longer drops
8 Years Ago
First iteration of adding deconstruction of buildings (only applied to Small Wooden Hut for now).
8 Years Ago
Zones support multiple terrains
8 Years Ago
Save
8 Years Ago
Game starts at 7am
8 Years Ago
TimeManager exposes ranges for start datetime, as well as the days per year used to calculate our TOD scaler Clean up pause/resume behaviour, MotionBlur is correctly toggled