255,116 Commits over 3,990 Days - 2.66cph!

8 Years Ago
update to merge
8 Years Ago
Can now fill paint walls
8 Years Ago
commiting to merge
8 Years Ago
merge
8 Years Ago
LOD2 wall meshes
8 Years Ago
Territories should now be less massive
8 Years Ago
More
8 Years Ago
Fixed cases where the radial menu would not show after a long RMB press on an interactable entity
8 Years Ago
VisualFX can specify the AudioSourceType for any sounds they want to play EffectVisualFX can specify a UnitSoundType AudioManager pools for all AudioSourceTypes, improved API and added convenience TryPlayOneShot
8 Years Ago
EffectSettings stores derived EffectVisualFXParameters, with option to limit application by UnitClass, when applicable
8 Years Ago
Soundtest
8 Years Ago
Removed redundant sound emitter. Sleeping tired conflict.
8 Years Ago
Merged from branch (Building Construction Requirements can now be specified by generic material types AND specific types of items, eg wooden logs).
8 Years Ago
Merged from main.
8 Years Ago
Construction requirements can now be specified by both generic material types and specific items. Small Animal Skin Tent now require wooden logs.
8 Years Ago
SceneSaveHook isnt stupid. Build settings no longer contains 57 copies of island4.
8 Years Ago
Alert FX doesn't lag or behave weirdly anymore. Didn't add a sound to the alert FX, I don't know what you are talking about.
8 Years Ago
Removed dummies spawner from testbox
8 Years Ago
Dummies are now herbivore Fires have a smaller heat range
8 Years Ago
Fixed NRE when trying to open the radial over the campfire and potentially other entities
8 Years Ago
People can no longer talk to random objects
8 Years Ago
AssetMenu and AssetListDrawer only show groups of asset types when the group contains more than one asset, otherwise it just that asset
8 Years Ago
More work on building construction and it's requirements.
8 Years Ago
Player default commanded Ability is SetCombatTarget, not Attack Renamed Social "Abiltiies"
8 Years Ago
Fixed missing default abilities on Player prefab
8 Years Ago
Formed some opinions on threat map caching
8 Years Ago
DSE shouldnt be Serializable
8 Years Ago
Meta
8 Years Ago
Moved DSE.EvaluateConditions and QuerySelectors overloads for public use to DecisionScoreEvaluatorsUtility
8 Years Ago
Hold RMB for 300ms will open radial for interactions with target entity, without RMB release Abilties and Interactions are correctly hidden in the UI when appropriate Default target abilities actually work
8 Years Ago
Fixed some climate blending OnGUI hack failing to compile when setting editor to server-only
8 Years Ago
Retired ItemIdentity (no longer used, removes a bunch of overhead) Fixed various issues with player model pooling (still disabled by default)
8 Years Ago
Added an influence consideration to animal food AI
8 Years Ago
WIP on batching and runtime.
8 Years Ago
Split DSE debug into partial, renamed some odd methods Conditions now construct a "failure string" when the DecisionContext they're in is instigated by the Player/UI Conditions can be flagged to "hide UI on failure" in the context of a BehaviourPlan's evaluation WorldManager TOD_Time property is static, uses Instance. pattern that we use in other managers PlayerController refactored to deal with interaction and ability evaluation RMB must be held for a small time (currently 300ms) before a radial menu is shown, a single click will invoke a default interaction command for the target SmartObject. Mulitple SmartObjects will show a radial by default, without the hold timer. Fixed NRE in UnitView.IsTurning setter
8 Years Ago
Updated the whatsnew file
8 Years Ago
Latest scene
8 Years Ago
Updated Beep - Workshop changes
8 Years Ago
More
8 Years Ago
Slide/jump decal textures irradiated sacs textures
8 Years Ago
More
8 Years Ago
Missions handled disconnection on client Fixed quit Fixed text chat
8 Years Ago
Reset lerp smoothing whenever entity lerping is snapped to the end point Initialize lerp start position whenever entity lerping is started
8 Years Ago
More
8 Years Ago
Merged from main.
8 Years Ago
Added Item Requirements to as part of the Construction Requirements for buildings, that they can both have generic material requirements, but also more specific item requirements.
8 Years Ago
Incompatible traits are now taken into account when setting up traits
8 Years Ago
fixed minimap to create icon if minimap startup is delayed
8 Years Ago
atmos music 26 added
8 Years Ago
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