255,113 Commits over 3,990 Days - 2.66cph!

8 Years Ago
Bad ! on SkillTypeDefinitionEditor
8 Years Ago
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8 Years Ago
Added a new type of stat manipulator value type, the "reponse curve". Pick the type of curve, and the value you want to modify the curve's response to where the current value of the stat is positioned in it's range. Can be used to modify the impact of a stat manipulator's value by what point of the stat's range the current value is at. (eg. eating a berry when you're really hungry feels more filling than when eating it on a full stomack).
8 Years Ago
Added stabilityqueue and surroundingsqueue convars (time building stability + surroundings are allowed to take)
8 Years Ago
Reset entity position lerp curve when lerping is disabled
8 Years Ago
Fixed players sometimes appearing with wrong name, gender or skin tone (RUST-981)
8 Years Ago
Berries should be much harder to get green fullness from, but current stat manipulator options feel slightly limiting.
8 Years Ago
First building to unlock should probably be the skinned tent rather than mud hut (since you've killed an animal and got pelts to spend).
8 Years Ago
updated textures and props and windows
8 Years Ago
Merging vehicle branch work into the main branch.
8 Years Ago
Decrease minimum time buffer since we want to keep player vehicle driving snappy.
8 Years Ago
Oops, minor fix to the previous commit
8 Years Ago
UI tweens.
8 Years Ago
Vehicle interpolation work complete and tested.
8 Years Ago
SelectableIndicatorWidget tweener tweaks
8 Years Ago
DecisionContext now has a PlayerInstigated flag, to avoid conditions et al creating Desires when we evaluate Interactions through the UI Human Food AI improvements : people will now light the fire if there is an uncooked, skinned carcass nearby
8 Years Ago
ID duplicate validation for AIDatabase
8 Years Ago
Desires unsubscribes from TOD time events on destruction
8 Years Ago
PlaceController building placement guide tweener reset
8 Years Ago
Fixed PlayerController not firing mouse over events in the correct scope Unit.Morale.GetFleeDestination ignores unit perception data if the Unit is flagged as destroyed or not perceived Senses book keeping is not shit
8 Years Ago
ignore
8 Years Ago
Exposed Traits data and tweaked it a little
8 Years Ago
Fixed NRE
8 Years Ago
Pssh
8 Years Ago
Traits Component now uses the group component
8 Years Ago
BaseEntity creates components in constructor, not Setup. Related refactoring
8 Years Ago
Selection indicator tweeners
8 Years Ago
Refactored my interpolator into the original.
8 Years Ago
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8 Years Ago
Added group traits component (not hooked up yet)
8 Years Ago
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8 Years Ago
RTSCamera LMB drag behaviour is much less shit.
8 Years Ago
Removed cursor widget
8 Years Ago
Fixed player controller not nulling selectedEntity Removed unit movement mode icon from UnitInfoWidget Cursor widget test (disabled)
8 Years Ago
Selectable widget seamless thingy state.
8 Years Ago
materials updated
8 Years Ago
Colors, icons, mood gradient.
8 Years Ago
added old merge
8 Years Ago
Fixed island4 Editor Only folder missing the tag
8 Years Ago
Interpolation work. Integrated minor changes from the NetworkingUpdates2 branch in NetworkMessage/NetworkClient/Networkserver to add timestamps to messages.
8 Years Ago
BuildingObject placement is now more granular.
8 Years Ago
LMB drags camera, MMB rotate mod for satan/sebov Fixed MoodOverlay not working
8 Years Ago
Seperate flagging for UI exposure in BaseBehaviourPlanSettings
8 Years Ago
Radial menu button states that don't suck
8 Years Ago
More selectable fuckery
8 Years Ago
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8 Years Ago
Selectable indicator tweaks
8 Years Ago
Radial menu refactor, they show a lot of bullshit now. WIP
8 Years Ago
Triggers are created for rooms. Updated some material stuff.
8 Years Ago
Added cone prefab Sets TOD immediately