255,110 Commits over 3,990 Days - 2.66cph!

8 Years Ago
Upped momentum drain rate on herbivore food goal plans
8 Years Ago
Corpse is now using DateTime for rotting and decay timers. WorldManager.Time now pimpls TOD_Sky.Instance.Cycle.DateTime. Replaced most/all uses of TOD_Sky.Instance.Cycle.DateTime with WorldManager.Time.
8 Years Ago
BehaviourChain elements can now be conveniently collapsed in the AI Designer
8 Years Ago
Cook Corpse process now use DateTime rather than accumulating minutes for determining the cooking progress of attached corpse, this way we can time-jump and all kinds of nifty cheats/hacks.
8 Years Ago
Skinning animation loop time import fix again
8 Years Ago
Making an Improved Spear should also require a Big Stick, rather than a tiny stick.
8 Years Ago
renamed erroneous "objects" in hub to proper names and added to scene
8 Years Ago
Added new Goal and Plan to Human Food AI Module. Prepare for Cooking/Light Fire for Cooking should cause people to prepare a fire when there are uncooked corcasses lying around Removed all multi-select functionality from the PlayerController
8 Years Ago
removed old cones on under_construction barrier and hub. added separate cone prop. reexported barrier and hub. Removed helpers from hub.
8 Years Ago
remade tiremark material, reexported central hub with rotated points and separated cones
8 Years Ago
Removed mesh renderer
8 Years Ago
Switched scene to use new layout, added hub entrance, moved mission points
8 Years Ago
Removed deprecated mode from MachineCanProcessItemSettings... :-P
8 Years Ago
Implemented the TargetMachineCarriedItems mode in MachineCanProcessItemSettings, just in case, but a deprecation error on the mode is still in there to warn usage, since we would probably prefer to use a BB approach.
8 Years Ago
Unimplemented mode in MachineCanProcessItemSettings, so set up a debug error hook, just in case.
8 Years Ago
Spears should be crafted from Big Stick.
8 Years Ago
rock flat texture set (for cave floors)
8 Years Ago
Put Corpse on Fire should be an Interaction executable for the player.
8 Years Ago
Apparently I modified the bleeding effect
8 Years Ago
More
8 Years Ago
Runtime batching
8 Years Ago
Beginnings of client interpolation work. Just duplicated the default interpolator for now. Moved Snapshot out of the Interpolator class so it's not super unwieldy to use in my own interpolator.
8 Years Ago
Rabbit AI module weights
8 Years Ago
Re-wrote corpse creation
8 Years Ago
Disable warning
8 Years Ago
Just added some comments to Interpolator.cs for my own benefit
8 Years Ago
Car handling tweaks
8 Years Ago
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8 Years Ago
Fixed potential NRE in GridManager.UpdateEntity
8 Years Ago
UI sprite import settings, menu UI tweaks Removed BaseEntity.Transform and replaced all usage with BaseEntity.View.transform
8 Years Ago
Graphics options cleanup, menu UI fiddling
8 Years Ago
Swapped anti aliasing for the other version from cinematic effects, which has no artifcating and less jitter? ;|
8 Years Ago
Tintmask stuff
8 Years Ago
updated door
8 Years Ago
Started on the runtime batching.
8 Years Ago
ResourceSpawner allows spawning things without view prefabs (grazing areas) Player camera component order
8 Years Ago
Missed a bit
8 Years Ago
Fixed Effects created by Dispensers not being correctly added to the Unit interacting with the Dispenser, but instead being added to the Dispenser's parent entity. Island 4 noodling Ignoring some local third party
8 Years Ago
Senses tweaks
8 Years Ago
Fied potential NRE in Effect where Entity.Stats was null
8 Years Ago
ECS tick back into main update loop in EntityManager, not LateUpdate
8 Years Ago
Temporal AA tweaks Disabled MotionBlur Fixed bad import settings on human_anim_skinning
8 Years Ago
Fixed Senes not book keeping perception data properly Fixed NRE KnowledgeOverlayWidget Fixed NRE in DebugTools Relationships display
8 Years Ago
Fixed SceneSaveHook being stupid
8 Years Ago
Build settings
8 Years Ago
Loading game from the main scene in editor will always load testbox as the primary Zone, standalone build pulls from the game_scenes config list, which is once again auto-updated to include all scenes in Scenes/Build Island via SceneSaveHook Breeding instigation AI tweaks, no longer limited to group members (animals of distinct groups can breed with each other)
8 Years Ago
More material shit
8 Years Ago
ActionSettings.TickImplementation now abstract Added missing key switch (UnitCollection) in BehaviourChain.GetBlackboardEntityTarget, which would prevent elements reading from the key in UnitDecisionMaker Senses uses Dictionaries of perception data rather than FixedArray
8 Years Ago
Broadcast TOD in playerlist
8 Years Ago
More