255,104 Commits over 3,990 Days - 2.66cph!

8 Years Ago
Knowledge overlay position dickery
8 Years Ago
projectile optimizations (improves fps with lots of gunfire)
8 Years Ago
Broadcasting truck defs when changed, preserves player network when changing scenes, player and truck now two entities
8 Years Ago
More
8 Years Ago
Scion PP settings
8 Years Ago
Cleaning up Item.Holder usage, added Item.IsContained and .HoldingContainer Cleaned up MachineProcess.AddInput, removing a bunch of useless arguments that are now exposed to MachineProcessSettings data Removed all "held interaction" data from ItemSettings et al, updated data validation to ensure items have the correct baseline interaction in accordance with other data Fixed a bug causing items deposited to a building that is still under constructed have their interactions shown in the radial menu when interacting with the building Fixed radial menu not animating properly or closing when clicked when the gamespeed is paused Added Condition evaluation to the "Hand" menu in UnitCommandsWidget Added BehaviourPlan.ToString override Fixed missing MainCamera script on Player/Camera prefab Reimported fresh ScionPP
8 Years Ago
More overlay UI tweaks, filtering out worn/held items, increased label pool size Senses.IsPerceivable now rejects entities that are not flagged as interactable, or do not have a SmartObject component Fixed shitty handling of attached projectiles in Corpse Nuked shitty hack for SmartObject interaction availability when parent Item entity gets dropped or picked up, design better data instead
8 Years Ago
Added UnitView.Body fallback (spine) Add Knowledge Overlay UI (hold V)
8 Years Ago
texture fix
8 Years Ago
added default wall textures
8 Years Ago
added default door window and wall texture
8 Years Ago
More
8 Years Ago
gui icon import tweaks
8 Years Ago
More
8 Years Ago
Caves - Stalagmites/tites textures/models/LODs/COLs and prefabs
8 Years Ago
Caves - more puzzle rooms greybox
8 Years Ago
Added UnitMovementMode icon display to UnitInfoWidget Added UI masked icon shader Added TraitSettingsWrapper + drawer and editor support
8 Years Ago
More
8 Years Ago
More
8 Years Ago
More
8 Years Ago
Fixed some Unit selection and UI sounds overlapping, playing when they should not Fixed a bug that allowed hover and select commands to pass through the UI (specifically radial menu)
8 Years Ago
Animal attack animations now have the attack state
8 Years Ago
Building placement shows forward vector arrow guide Updating third parties
8 Years Ago
Fixed cached building desire being left over
8 Years Ago
More
8 Years Ago
Chase and and cockpit cam working - press F3 to switch between.
8 Years Ago
Cockpit view has some juddering etc with movement
8 Years Ago
Car super basic cockpit view
8 Years Ago
Fixed car wheel visuals suspension issues
8 Years Ago
Fixing car visuals
8 Years Ago
Building commands now also cause player desire reset
8 Years Ago
Fixed hostility comparison
8 Years Ago
Rabbits and wolves in testbox Data tweaks
8 Years Ago
Combat now also causes the sleep interrupt effect
8 Years Ago
fixed local tracers showing up for one frame on close objects fixed muzzle flashes sometimes not casting real light fixed weird glow on other peoples heads when shooting
8 Years Ago
Sleep interruption from noise actually works now
8 Years Ago
Added Instrument ItemType
8 Years Ago
fixed the silencer on the semi-auto rifle looking like a "limp dick"
8 Years Ago
More
8 Years Ago
Fixed tutorial related NRE
8 Years Ago
lowered initial distance of rifles less HDR on first person tracer
8 Years Ago
Re-ordered tutorials, still bugged after 2nd completion Humans will no longer eat raw meat from un-skinned animal corpses, only animals can do so
8 Years Ago
hopefully final fix
8 Years Ago
cleaning up dir
8 Years Ago
More tutorial tweaks
8 Years Ago
another NRE fix
8 Years Ago
Very minor tweaks
8 Years Ago
Tweaks
8 Years Ago
People will only drop items not being used to crafting and which are held, when crafting.
8 Years Ago
Tutorials fiddling