239,301 Commits over 3,837 Days - 2.60cph!

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9 Years Ago
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LinuxDS Build 851
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Added resources to spawn debug window Tweaks
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Fixed ACD not initing properly when entity as null
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9 Years Ago
VPK Build 850
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Windows Build 703
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People will pick up the required tools before harvesting and building when needed
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- Changed the way RoomSpawner spawns enemies. Each room now has a varying spawn budget and it spawns enemies until it runs out. Enemies cost more to spawn the more deadly they are.
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9 Years Ago
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- Enemy pack scriptable object rename
9 Years Ago
- Added SpawnCost value to enemy scriptable objects and assigned values
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- Reduced the camera look offset amount from dist/2 to dist/4
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- Reduced boozeburner max speed from 280 to 150
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- added "LEVEL" text to mission generation screen
9 Years Ago
LionEL can now smash Updated scene
9 Years Ago
Fixed anim param
9 Years Ago
FindRequiredTool uses Unit.GoTo
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Add basic Unit.GoTo, used in FindItemOfType
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Added Mavis volley shots to config
9 Years Ago
WIP items as tools, lots of editor cleanup and improvement All Items have DamageStats exposed in editor when they are holdable (in hands) Added UnitCarryingItemOfType and UnitHoldingItemOfType considerations Added optional RequiredTool to both ResourceItemSettings and BuildingSettings Added FindRequiredTool Action Added UnitCanFindRequiredTool Consideration Removed Equippable
9 Years Ago
Lion-El volley update, added smash Igor serve , serve walk & bounce updated
9 Years Ago
Igor anim fixes