239,298 Commits over 3,837 Days - 2.60cph!

9 Years Ago
Another update for Lion-El volley stretch
9 Years Ago
Added Lion-EL smash
9 Years Ago
added deuce indesign doc and pdf
9 Years Ago
- Disabled GO button when starting a mission from mission select so it doesn't look like it's hanged
9 Years Ago
Lotblocks are now clipped by the roads and island. Theres a bug somewhere though!
9 Years Ago
Mavis / LionEl charge shot visual effect Mavis can return dive shots
9 Years Ago
- Refactored a bunch of floor collision/height check stuff - Fixed enemies/crates etc not spawning at the correct height in areas above or below 0
9 Years Ago
Updated Deuce build
9 Years Ago
Updated Lion-El volley forehand stretch for better blending
9 Years Ago
Agent Behaviour and DM ticks can be independently controlled Disable Agent Behaviour and DM on Unit death Building/Resource interactions all use positions
9 Years Ago
- Fog fix for real
9 Years Ago
- Fog height fix
9 Years Ago
Enabled LionEL dives
9 Years Ago
Updated to latest
9 Years Ago
Updated version
9 Years Ago
Activity cleanup/notification improvements/cleanup
9 Years Ago
Added LionEL dives to controller
9 Years Ago
Updated wearable pumpkin's face
9 Years Ago
Made footstep sounds of the local player / other players more deterministic
9 Years Ago
RPC timewarning tweak
9 Years Ago
merge from main
9 Years Ago
Merge from main
9 Years Ago
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9 Years Ago
Hooked up stab decals and effects Hooked up footprint decals
9 Years Ago
Fixed notifications widget not being registered with the game UI screen Human male ragdoll tweak
9 Years Ago
Fixed invisible sacks
9 Years Ago
Fixed some issues with Unit death flagging and animator/ragdoll handling
9 Years Ago
Updated anim controllers
9 Years Ago
Lotblocks get deleted when a roadsection is deleted. Deletion now works much better and all island chunk invalidation now propbably works properly.
9 Years Ago
changed water reflect layers on test court to make water only reflect a few objects. Tweaking lighting intensity and direciton. Lessened bloom slightly
9 Years Ago
- Rebuilt prefabs - Mission definitions now provide the mission headline display text - Mission objective headlines are now shown when starting the level - Mission objective tracker now shows real description and object names
9 Years Ago
And yet another merge
9 Years Ago
Just merging from main, to keep the hunt up to date with everything.
9 Years Ago
Network++
9 Years Ago
Fixed console background not covering properly
9 Years Ago
Testplane map Fixed errors when no TOD_Sky.Instance
9 Years Ago
Pie menu fix
9 Years Ago
InteractionPositions now stored on a per-interaction basis on SmartObjectViews Added SmartObjectViewEditor with handling for new stuff Added SmartObject.GetInteractionPositionSet(int interaction_id) Made EntityView abstract Added SmartObjectView (from which ItemView, BuildingView and ResourceView inherit)
9 Years Ago
added new collision to all courts.
9 Years Ago
added new collision to all courts
9 Years Ago
merge from main
9 Years Ago
AI can do specials again
9 Years Ago
System info formatting
9 Years Ago
Removed shadow on marker
9 Years Ago
Twig stair collision smoothing
9 Years Ago
Quarry & Pumpjack dynamic collisions
9 Years Ago
Build date in front end and send in feedback report
9 Years Ago
FOR FUCK SAKE factory room prefab, fixing minimap bug
9 Years Ago
FOR FUCK SAKE highlight effect is now part of the standard shader rather than post process shader( bit more expensive on the shader, but it should save some polys,1 render pass and fix the see through bug)
9 Years Ago
turret auth working phrases