255,067 Commits over 3,990 Days - 2.66cph!
Fixed event music only working once.
TribeMemberActivityTriggerSettings flagged Music
Relationships debug actually shows us data
Fixed movement order FX not working for all selected units
Added Event music bundle for tribe member death + trigger
Radial button prefab error fix
AphaRaycaster from the asset store cause I'm too lazy to make it work myself. Yay
put the animator bool name back
Formed an opinion on how to fix the time controls in a more satisfactory manner.
Quitting is now an option
Formed an opinion on janky speed controls
crocodile sauce and other stuff I cant remember
Formed an opinion on escape key usage.
Fixed InteractionTriggerSettings NRE
Latest prefab changes, AO, settings
Make ConsiderationSettingsWrapperDrawer great again
Started to refactor the Gamemanager and networking
Made ConditionSettingsWrapperDrawer sexy and use AssetMenu
Improved hack in Senses a bit, to update the AllyRival opinion value when we already have a defined relationship with the unit in question.
Merged Relationship Opinions branch to Main.
A good time to merge from main.
Relationships are hard work!
Split gamemanager into two parts
Lr300 gunshot tweaks round 2
Automated Linux DS Build #425
Automated Windows Build #425
* Fixed Model Viewer background for Hammer
* Updated Crossbow materials
Fixed ore spawners in the military tunnel monument
Building AI Module tweaks
Fix for RUST-984 - Roof prefabs not casting shadows from the sides
Fixed swimming being a pain in the ass in the military tunnels
rotated hub so it fits road. deleted buildings clipping bridge
added new parts to city 2 scene including new hub and added new roads
Adjusted muzzleboost firing rate scalar to compensate for the full auto repeat delay fix