255,057 Commits over 3,990 Days - 2.66cph!
disconnected light wrapping for now to stop the weird white at night bug
Merge from prerelease, hold on to your GPUs
Merge from prerelease, hold on to your GPUs
Improved bone armor textures
Correct over/under for bone armor/mask
Satellite dish additional LODs for extra long distance
Changed rock material type on terrain rocks in scene
Less emissive on wall mounted light
Fixed broken sky dome prefab connections in all maps
Fixed annoying collapsed chainlinkfence collider, smooth running now
Crystal meshes are read / write at runtime (RUST-1272)
Fixed underground water tower on HapisIsland (RUST-1268)
I suppose I should remember to keep the branch up to date with main :-P
RUST-1270 Attempted fix for oil barrels in hangar 1
Couple of decal fixes
Increased max wiring distance of powerlines
Some more descriptive error messages
Fixed SavasIsland throwing errors and corrupting its save with duplicate ore nodes (RUST-1271)
Set up decor / grass / spawn correctly on SavasIsland
Gave Hapis a much needed band-aid. It will get the proper love it needs later.
FOR FUCK SAKE asteroid level scene (cleanup)
!A mortar placeholer
/U mortat prefab
Added keyboard shortcut for Bootstrap (Alt+B). Commented out a spammy debug print in ObjectPool. Updated project version to Unity 5.4.0f2.
Moved Sonic Ether and Amplify Color assets in to Plugins as well.
added bone armor suit
disabled other bone armor types
added cactus flesh item
Shader variants, TOD reflecton/ambient update tweaks, camera culling experiments
a bunch of SF shader fixescompile fixes and amplify AO upgrade
Skill Use refactored and hooked up to buildings
Don't place bus stop / power substations when a road is merging into another road
Some more distance between the last pylon and the power substation
Network++
The Small Wooden Hut is now in the starting pool
Knife renamed to HandAxe, now in starting pool
Fixed a bunch of bad skills data on items
Added climate blend cycles guarantee convergence to target lut; triggered by lut/param changes
Added DebugLUTBlending toggle to debug luts and blend cycles
Fixed bus stops spawning inside monument topology (too close to or inside monuments)
Network++
Hapis-specific terrain config is no longer a thing. Uses procmap config.
Fixed UnitInfoWidget sometimes not showing anything in the subtitle/thought text area
Put waiting back into movement interaction
PlayerController unit sphere cast is no longer anthropocentric
Player commands now set movement speed
Removed non procmap busstop from airfield'