255,048 Commits over 3,990 Days - 2.66cph!

8 Years Ago
MT scene update
8 Years Ago
Sewers prefabs now include reverb and terrain triggers
8 Years Ago
Merge from prerelease
8 Years Ago
fixed beard clipping better hot animation
8 Years Ago
Mising using directives
8 Years Ago
River and road meshes no longer cast shadows since it's pointless
8 Years Ago
Path spawning has start and end padding
8 Years Ago
Fixed TSSAA related occasional darkening
8 Years Ago
Asteroid room A reenabled, changes. Rebuilt prefabs
8 Years Ago
Renamed some loading screen steps
8 Years Ago
FOR FUCK SAKE player prefab, fixing giggle bone reference in the behavior tree
8 Years Ago
Biome spawn filter is binary (makes more sense for vegetation, fixes lone palms for real)
8 Years Ago
Added missing terrain triggers in facility rooms Added reverb triggers to both mine tunnels and military tunnels prefab
8 Years Ago
Power substation spawn fixes Mountain spawn fixes Biome generation tweaks
8 Years Ago
Tweaks
8 Years Ago
Monument topology fixes on various monuments
8 Years Ago
Tweaks
8 Years Ago
Merge from prerelease
8 Years Ago
Removed orphaned meta files
8 Years Ago
Moved all assets in "Third Party" into "Plugins" instead. Code in "Plugins" or "Standard Assets" folders does not get recompiled every time, which can save some time. Sort of a poor man's DLL. Note that code in Standard Assets/Plugins can only communicate one-way though: Other code can see it, but it can't see out.
8 Years Ago
Barren map should launch again.
8 Years Ago
Invis twig tree, and some stuff.
8 Years Ago
Fixed those 4 trees with slightly offset colliders.
8 Years Ago
Save
8 Years Ago
More PlayerController raycast improvements, radial menu fixes (save some animation bugs)
8 Years Ago
Use a catchall emitter limit group when one can't be found for a specific ambience emitter
8 Years Ago
Added UnitClassCondition First draft of PlayerController raycast refactor (sphere check to support multiple entity interactions)
8 Years Ago
debug scene for diogo
8 Years Ago
Scorching effect now shows in UI
8 Years Ago
Editor tweaks, desire drain data (unused)
8 Years Ago
AssetMenu size options
8 Years Ago
Fixed AssetMenu not grouping things correctly. ActionSettingsWrapperDrawer uses AssetMenu
8 Years Ago
AssetMenu overload fix
8 Years Ago
Merge from accidental yet aply named branch
8 Years Ago
AssetMenu editor fuckery
8 Years Ago
Hooked up missing game start trigger
8 Years Ago
Tweaked noise levels: People should no longer wake up from everyone else snoring
8 Years Ago
lr300 sounds
8 Years Ago
Fix for motion vector shader mishandling non-HasLastPositionData; fixed particles getting extreme/wrong blur
8 Years Ago
Merged cam thing into main pre.
8 Years Ago
Proper main camera. Deleted the others.
8 Years Ago
RUST-1255 Fix
8 Years Ago
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8 Years Ago
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8 Years Ago
Fuck this shit (scene view synced camera)
8 Years Ago
made the staring in to infinity part of tripping animation last longer
8 Years Ago
8 Years Ago
Synced TOD Added truck lights Fixed Minimap lamp culling
8 Years Ago
Syncing camera prefab from main so changes can be compared
8 Years Ago
Sitting and Sleeping behaviours handle all their animator trigger/bool stuff, removed those Actions from related Effects