239,296 Commits over 3,837 Days - 2.60cph!

bot
9 Years Ago
Windows Build
9 Years Ago
Fixed delete mismatch in fft destroy Added pooling to device requests to avoid fragmentation
9 Years Ago
- Made an editor tool to help quickly replace baked prefab rooms - Added a scene with all rooms in
9 Years Ago
Warmup tweak
9 Years Ago
▉▅▊▋▉▄▊ █
9 Years Ago
▅█▇▄▄▍▅
9 Years Ago
Player can trigger 3 different specials
9 Years Ago
Tweaked player corpse bounds
9 Years Ago
Cull twig wall shadow casting mesh when batched
9 Years Ago
Shadow tweak
9 Years Ago
Tweaked entity visibility check
9 Years Ago
tweaked lava water
9 Years Ago
Added random volumes / pitches for player sounds
9 Years Ago
Tweaked corpse entity bounds
9 Years Ago
Shadow tweak test
9 Years Ago
Warn + fix if loading a save with duplicate entity ids
9 Years Ago
added dylan's new lava flowing effect to lava court, working on lava lines texture, tweaked lava court texture to be more visible
9 Years Ago
Updated special controls
9 Years Ago
Enabled prefab preprocessing warmup by default
9 Years Ago
- Entity animations can now play sounds on activate/deactivate
9 Years Ago
Fixed oil special
9 Years Ago
Warmup tweaks
9 Years Ago
-EntityAnimationToggleActive now has option to make any child BaseEntityes aware of the player on activation (defaulted to true) -BaseEntities no longer de-aggro when out of range. Might need to revert this.
9 Years Ago
Pumpkin tweaks
9 Years Ago
clientperf format tweaks
9 Years Ago
▉ ▇▆▆▄█▄▍▌ ▆▇▉▅▍█▇▌▉ ▇▌▄▆▄▍ ▆█▄▋▄▆ ▋▄▇ ▇▅█▇ ▇▊▄▊ ▊▍▇█▍██ ▌▋▍▄ ▄▅▉▆ ▇▇▄▊▇▇▍
9 Years Ago
Warmup tweaks
9 Years Ago
EAC Update
9 Years Ago
Invalidate network cache properly on looting server.save does a clean save (wipes save cache before saving)
9 Years Ago
Added exclude filter to warmup
9 Years Ago
Removed emissive material from keylock
9 Years Ago
Mavis racket updates
9 Years Ago
Kick user on RPC error
bot
9 Years Ago
Linux Build
bot
9 Years Ago
Windows Build
9 Years Ago
Fixed campfire line of sight check
9 Years Ago
Added unity graphics interface support
9 Years Ago
Fixed potential NREs in RPC_Server
9 Years Ago
- Boozeburner max speed reduced to 280 from 300 - BB flamethrower first use cooldown is now varied by Cooldown + (0-Cooldown)
9 Years Ago
- Booze burner flamethrower now inherits velocity from ship - BB flamethrower now fires in bursts even when not in attack range of the player (but needs to be aware of player) - Gamepad vibration is now cleared on player death
9 Years Ago
Minor stability tweaks and fixes
9 Years Ago
When placing a block, update the surrounding blocks
9 Years Ago
Network protocol++
9 Years Ago
Editor NRE fix
9 Years Ago
Twig and sheet metal col extra detail
9 Years Ago
- Boozeburner's flamethrower now damages the player. Massively OP
9 Years Ago
Build server compile using unity 5.2.1p3
9 Years Ago
- Rotor/mixers now has a 50% chance to spin the other way ;)
9 Years Ago
Design folder
9 Years Ago
Broke into projects