255,048 Commits over 3,990 Days - 2.66cph!
Sewers prefabs now include reverb and terrain triggers
fixed beard clipping
better hot animation
River and road meshes no longer cast shadows since it's pointless
Path spawning has start and end padding
Fixed TSSAA related occasional darkening
Asteroid room A reenabled, changes.
Rebuilt prefabs
Renamed some loading screen steps
FOR FUCK SAKE player prefab, fixing giggle bone reference in the behavior tree
Biome spawn filter is binary (makes more sense for vegetation, fixes lone palms for real)
Added missing terrain triggers in facility rooms
Added reverb triggers to both mine tunnels and military tunnels prefab
Power substation spawn fixes
Mountain spawn fixes
Biome generation tweaks
Monument topology fixes on various monuments
Removed orphaned meta files
Moved all assets in "Third Party" into "Plugins" instead. Code in "Plugins" or "Standard Assets" folders does not get recompiled every time, which can save some time. Sort of a poor man's DLL. Note that code in Standard Assets/Plugins can only communicate one-way though: Other code can see it, but it can't see out.
Barren map should launch again.
Invis twig tree, and some stuff.
Fixed those 4 trees with slightly offset colliders.
More PlayerController raycast improvements, radial menu fixes (save some animation bugs)
Use a catchall emitter limit group when one can't be found for a specific ambience emitter
Added UnitClassCondition
First draft of PlayerController raycast refactor (sphere check to support multiple entity interactions)
Scorching effect now shows in UI
Editor tweaks, desire drain data (unused)
Fixed AssetMenu not grouping things correctly.
ActionSettingsWrapperDrawer uses AssetMenu
Merge from accidental yet aply named branch
Hooked up missing game start trigger
Tweaked noise levels: People should no longer wake up from everyone else snoring
Fix for motion vector shader mishandling non-HasLastPositionData; fixed particles getting extreme/wrong blur
Merged cam thing into main pre.
Proper main camera. Deleted the others.
Fuck this shit (scene view synced camera)
made the staring in to infinity part of tripping animation last longer
Synced TOD
Added truck lights
Fixed Minimap lamp culling
Syncing camera prefab from main so changes can be compared
Sitting and Sleeping behaviours handle all their animator trigger/bool stuff, removed those Actions from related Effects