255,044 Commits over 3,990 Days - 2.66cph!

bot
8 Years Ago
Automated Linux DS Build #422
bot
8 Years Ago
Automated Windows Build #422
bot
8 Years Ago
Automated OSX Build #422
bot
8 Years Ago
Automated Linux Build #422
8 Years Ago
* Updated No Steam User error message with Steam Family View stuff * Fixed RPG spamming sounds on first equip in multiplayer * Renamed IMaterial:GetVector to IMaterial:GetVectorLinear * Added IMaterial:GetVector that returns proper 'unclamped' values
8 Years Ago
Remove Social restrictons from SocialRoleDefintion
8 Years Ago
Tweaks to trainyard colours Closed off the lighthouse for now
8 Years Ago
BaseEntity physics toggle optionally ignores triggers
8 Years Ago
█▉▍▊▉ ▊▆▊▍▅▄▊█ ▋▋▌▊▋▉▌ ▌▆▄▉▌▋▉▅▊ ▉▍▅▊▌█ ▍▋▋▉ ▉▊▄█▊ ▄▊▍▆▇▉▄▌ ▌▊▋▅▉▇▋...
bot
8 Years Ago
Automated Linux DS Build #421
bot
8 Years Ago
Automated Windows Build #421
bot
8 Years Ago
Automated OSX Build #421
bot
8 Years Ago
Automated Linux Build #421
8 Years Ago
* Fixed 7 cases where weapons with NULL owner would crash the game
8 Years Ago
Wrong cactus loot.
8 Years Ago
Almost ready.
8 Years Ago
Fixes.
8 Years Ago
Sound, collider and material fixes.
8 Years Ago
Lights too.
8 Years Ago
Sound reverb, train tracks, rubble for the mine network.
8 Years Ago
more backupz
8 Years Ago
backup
8 Years Ago
in case this breaks
8 Years Ago
Mine tunnels to Savas.
8 Years Ago
SpawnPopulationSettings supports Units properly Removed old Unit spawns data
8 Years Ago
Merge from pre
8 Years Ago
Merge from pre
8 Years Ago
Fixed Tortoises being spawned improperly, added some hand placed spawns to island01
8 Years Ago
Fixed some shitty editor layout with asset dropdowns and stat type selections
bot
8 Years Ago
Automated Linux DS Build #420
8 Years Ago
SceneSaveHook fix and BuildSettings updated
bot
8 Years Ago
Automated Windows Build #420
8 Years Ago
SceneSaveHook fixes More scene orgnisation Making sure all animals have groups
bot
8 Years Ago
Automated OSX Build #420
bot
8 Years Ago
Automated Linux Build #420
8 Years Ago
▉▉▌▇▋ ▆▇▅ ▇▄▍▋▄ ▌▊▋ "▄▉▆▆█▍▊▍▉▅▋" ▍▄▇▌▆▉ ▉▌ ▄▄▅▅▌▇▉ ▌ ▊▇█▅ ▊▍▄▅▄▉▅▅ ▊▌▌▌▊██
8 Years Ago
Emotes.ChangeClip bool assignment commented out
8 Years Ago
Fixed Unit.Items.TryStowHeldItem returning false when it shouldn't "Select Weapon to Stow" checks whether the item is held Removed arm and head attachment points, added secondary back slot Human prefab updates
8 Years Ago
Fixed linear and inverse linear functions to work with horizontal/vertical shift and y min/max. Added exponential and inverse exponential functions.
8 Years Ago
data save
8 Years Ago
UnitCollectionEditor tweaks Added Deer collection Dropdown attributes on some unit ecology data fields
8 Years Ago
Unit Feels Threatened perception tidy up
8 Years Ago
IsWithinPerceptionRangeSettings assignment fix
8 Years Ago
Agent comments re player behaviour additive override
8 Years Ago
Herd animals now form collections if they can't find one to join
8 Years Ago
NavMeshAgent radius now set in data. Base Attack Range cannot be smaller than the NavMeshAgent radius.
8 Years Ago
Build settings
8 Years Ago
Renamed smartobject_test to Testbox Reorganised scenes folders a bit Deleted some old test scenes
8 Years Ago
Spawn population/handler tweaks. FishTest spawner
8 Years Ago
Merge from dungeon_art3 Main camera update (missing Deferred Mesh Decal Renderer) Lighthouse ladder volumes Network++