255,038 Commits over 3,990 Days - 2.66cph!

9 Years Ago
Editor tags
9 Years Ago
Combat Ability Selector logging
9 Years Ago
TickableEntity abstract
9 Years Ago
Added Unskilled SkillLevel Removed SkillRequirement Fixed ResoruceTypeDefinition fuckup
9 Years Ago
Merge from main
9 Years Ago
- Troubleshooter gates 99% fixed
9 Years Ago
LR300 worldmodel fix
9 Years Ago
MusicManager fix
9 Years Ago
Scoring of roles. Remains to properly enter and exit acts through the chain of acts for a Social, need some kind of callback to hook up to on Act finished.
9 Years Ago
Fixed bad path in SceneLoader
9 Years Ago
Fixed NRE in EntityView.OnDrawGizmos (cloned views)
9 Years Ago
tweaked materials on hex blocks and truck to not be light at night. Tweaked TOD lighting settings somewhat, fair way to go
9 Years Ago
made the LR300 sit in the players hand better in 3rd person fixed the IK positioning of the LR300
9 Years Ago
FOR FUCK SAKE doors with collider !A spawning anim to fix the cubemap render
9 Years Ago
Data save
9 Years Ago
Effects now support keyword replacement in their descriptions
9 Years Ago
BaseEntity physics cleanup Fixed bad casting in Stat+Properties
9 Years Ago
Stat modifiers can now target max or current value Fixed "minipulation" typo in all the things Fixed IsWithinPerceptionRangeSettings not checking the right stats Other refactoring
9 Years Ago
flashlight emission point brightness increased flashlight dust beam brightness reduced
9 Years Ago
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9 Years Ago
More tweaks to approaching in combat
9 Years Ago
player state transition anim source
9 Years Ago
MeshReplacement and SkinSet also update the renderer root bone
9 Years Ago
anim meta
9 Years Ago
player preview state anims
9 Years Ago
Fixed approaching targets in combat
9 Years Ago
Collision fix?
9 Years Ago
Some vehicle stuff.
9 Years Ago
Chimney spiral strairs final mesh LODs and Colliders, Prefab Military tunnel update
9 Years Ago
Removed Stat.CappedMaxValue, MaxValue handles caps itself
9 Years Ago
Gate collision code
9 Years Ago
Refresh skinned mesh renderer bone cache when mesh changes (because of gender or race)
9 Years Ago
Stat fields + defaults in IsWithinPerceptionRangeSettings
9 Years Ago
tribal drumming loops added
9 Years Ago
Minecart final mesh LODs and Colliders, Prefab Military tunnel update
9 Years Ago
Latest source files
9 Years Ago
chagned hand positions in happy anim
9 Years Ago
happy tripping laughing
9 Years Ago
Water splash fx material uses lit alpha blend shader
9 Years Ago
C
9 Years Ago
Spawner component refactoring/cleanup. Added align to normal, layermask support. Added more options for GetGroundHeight/Normal to VectorUtility DataEditor becomes DataBrowser DebugTools lock selection button
9 Years Ago
RUST-1146 - Fixed invisible helicopter gibs if destroyed outside of network range
9 Years Ago
Switched scene 2
9 Years Ago
Old Mine set, final meshes LODs and Colliders, ready to place prefabs Misc & military tunnel update
9 Years Ago
Updated scenes, stoped decal allocation on server
9 Years Ago
NRE - ViewmodelAttachment.OnDisable (weapon with attachments into research table) RUST-1244 fixed lr300 iron sights made accurate
9 Years Ago
CanPerceiveUnitsSettings implements Evalute(entity, blackboard) overload GoalPlanVariant.SimTick returns if IsActive == false
9 Years Ago
yamfm
9 Years Ago
CanPerceiveUnitsSettings switches on the Unit type instead of if/else
9 Years Ago
Updated beep