254,980 Commits over 3,990 Days - 2.66cph!

9 Years Ago
Lighthouse texturing progress
9 Years Ago
Removed unnecessary pitch modifier from Audio
9 Years Ago
FOR FUCK SAKE water shader/mat/texture FOR FUCK SAKE fix some stuff in the rotorz tile/ rebuild tile/room
9 Years Ago
Added a few innocuous workarounds for glsl challenged drivers (glcore); touched relevant shaders
9 Years Ago
Added whatsnew.txt that gets auto opened with the folder
9 Years Ago
Cam orbit fixes Merged from main
9 Years Ago
fixed player shakiness after reaching certain size, replaced font for chat and player names, players now removed from leader board after dying, added camera lag, and various other fixes
9 Years Ago
Static doors prefabs (unopenable) Minecart wip Plugged plenty of holes in my meshes Military tunnels scene work backup
9 Years Ago
Various
9 Years Ago
Skill unlocks progress BuildingTypes, ItemTypes and ResourceTypes now use Definitions Unit sound pitch is now adjusted on the mixer via AudioManager.OnGameSpeedChanged
9 Years Ago
Updated speed trap display Added more mission points
9 Years Ago
Nuked terrain dummy addpass
9 Years Ago
moved some items udpated deer and human adde log seats
9 Years Ago
Latest Beep: Mission Changes, speed traps
9 Years Ago
Added biome tint mask property to rust/std and rust/std decal shaders
9 Years Ago
Merged back deferred mesh decals
9 Years Ago
Fixed terrain shadows
9 Years Ago
Server fix
9 Years Ago
Military tunnels scene work backup
9 Years Ago
Crystals prefab with smoke and light for tunnels (static)
9 Years Ago
deer, young male has little horns elder male is bigger, has giant horns and looks beefy
9 Years Ago
Audio manager cleanup, started reworking the mixer, added ducking for high prio UI sound and Unit sound
9 Years Ago
Optimized ragdoll update visibility bounds with distance-based update freq; moved to optimize animator
9 Years Ago
Bit more camera orbit WIP
9 Years Ago
turned off curve resampling for rabbit to stop it stomping keyframes
9 Years Ago
stopped sleeping going to sit while isSleep is still true
9 Years Ago
Merged from main
9 Years Ago
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9 Years Ago
protocol++
9 Years Ago
playercull bugfix
9 Years Ago
Fixed server bs
9 Years Ago
Subtracting deferred-mesh-decals rollback into a branch
9 Years Ago
Initial implementation of noise in relation to in game unit sounds.
9 Years Ago
AudioSourceManager.AudioSource exposure
9 Years Ago
Data save
9 Years Ago
Deferred mesh decal rollback
9 Years Ago
StatModifiers more easily created in code without data dependencies, example usage in Audio
9 Years Ago
Effecs tweaks (death triggers restored to intended setup, pre stats def refactor) Temporary transform.LookAt in SetDestination when we arrive at a SmartObject InteractionPosiiton
9 Years Ago
Fleeing distance just based on Morale parameters for now until we can find a better distance calc
9 Years Ago
Started adding stuff to UnitSoundTypeDefinitions
9 Years Ago
SetDestination tweaks
9 Years Ago
Quickly trying out right stick cam orbitting
9 Years Ago
BuildPrefabs: Try moving a file 10 times before failing
9 Years Ago
Added dev server
9 Years Ago
Set some objects to not get rendered by the minimap
9 Years Ago
Switched server to lowest quality and disabled vsync
9 Years Ago
Updated bomb and package missions
9 Years Ago
Fixed decals not working properly on build
9 Years Ago
WIP
9 Years Ago
Fixed bug with game start music