254,980 Commits over 3,990 Days - 2.66cph!
Deprecated LightCloneShadow hack + removed script + updated skydome prefab and shaders
Deleting some mac icon files that kill plastic
removed FormerlySerializedAs
Renamed SkillTypeDefinition.Verb to SkillTypeDefinition.Noun beacuse I words good
Fixed mesh decal zwrite and blending modes
Merged SetDestination actions back into a single class, added custom editor. Stopped SetDestination ending early after a distance check when in SmartObjectInteraction mode.
Fixed BehaviourChain break bug causing SmartObject subscripts to not end correctly
Fixed rect select not working
Fixed some bad coordinate conversions that were breaking fleeing
made a buch of things researchable (like doors/ladder hatches) that weren't before
moved most barricades to common/uncommon tier (instead of rare)
interaction position infomation for log seats assets with the fixed tools!
reverted hitmarker sound (sorry @alexr!)
removed darkening on holosight lens
Yet another merge from main.
fixed candlehat/minerhat not being visible in first person
Updated remaining (hopefully) structure prefabs to mesh decals
Fixed broken entity selection in InteractionPositionEditor
Hopefully fixed a case where the player view direction was not shown correctly to clients (RUST-1154)
Fixed a bunch of stupid allocation in DebugTools
Added sorting by tags and tag copy/paste to AtmosphericMusicSettingsEditor
logs to sit in mostly working, broken by lack of position interaction editor.
removed annoying debug log
Merge fleeing stuff to main
Remaining materials to mesh decals
Updated parts of water plant, satellite dish, powerplant, warehouse, airfield to mesh decals
Timber mine model set WIP
Blend mask for rock_cliff_b
Military tunnels scene work backup
sleep sounds edited and added to anims
Updated a few prefabs and materials to the new mesh decal workflow
Fixed some camera related errors in decal mesh renderer
Removed redundant visibility check in deferredMeshDecal
Fixed server error can't remove MeshRenderer because DeferredMeshDecal (RUST-1237)
Increased effective distance of rifle bullets
Adjusted bolt action damage so coffecan helmets let you barely survive one headshot (as they did before the damage buff)
updates to thrown weapon anims & transitions
latest human and fish, new building attachments and fx
- Reduced player speed from 400 to 350 (middle ground, was 300)
Fixed some GC spam from auto turrets
-merge into main-
researching items calls CollectedForCrafting (mods/ammo comes out)
Researching added
Temp Blueprints added
research table unlocks at level 10
large wood storage unlocks at level 9 (was 10)
-Added research paper
-use research paper to increase success chance
-earn multiple one-time use blueprints when successfully researching an item (based on type)
rebuild loot panels
phrases
touched a bunch of prefabs
final
researching items calls CollectedForCrafting (mods/ammo comes out)
Researching added
Temp Blueprints added
research table unlocks at level 10
large wood storage unlocks at level 9 (was 10)
-Added research paper
-use research paper to increase success chance
-earn multiple one-time use blueprints when successfully researching an item (based on type)
rebuild loot panels
phrases
touched a bunch of prefabs
FOR FUCK SAKE factory room/prefab (more random props test)
FOR FUCK SAKE factory material
!A random prefab