226,108 Commits over 3,714 Days - 2.54cph!

9 Years Ago
Added to devlist
9 Years Ago
New Cloud City scene with Marmoset materials, lighting adjustments, balancing of textures and characters.
9 Years Ago
Merge submit.
9 Years Ago
Merged water changes from main
9 Years Ago
Some water shader define renames for the river shader
9 Years Ago
Fixed absolute path dependencies in the external persistence projects.
9 Years Ago
Merge from main
9 Years Ago
[zombies] added a variant for wall damage
9 Years Ago
[zombies] each type of ammo does diff amount of damage to walls
9 Years Ago
[zombies] walls show damage
9 Years Ago
[zombies] walls can take damage from gunshots and be removed
9 Years Ago
First pass at distant explosions
9 Years Ago
Include AudioReverbFilter decay time in sound length calculation
9 Years Ago
Dynamically adjust sound priority based on distance from the camera (farther voices will be stolen first)
9 Years Ago
Reenable ambience toggle
9 Years Ago
Add reverb falloff script Add high pass filter falloff script Add gunshot sound template First pass at distant gunshots
9 Years Ago
fix in premake script
9 Years Ago
nights are colder ore cooks faster
9 Years Ago
Server performance fix Cold overlay tone-down
9 Years Ago
gunpowder default blueprint key lock takes wood only keys are crafted instantly can craft keys without unlocking door (if you have access)
9 Years Ago
Adding the .csproj names for the game persistence projects and modifying the ignore config.
9 Years Ago
Fixed cargo plane fart
9 Years Ago
Fixed not being able to drop items
9 Years Ago
Tree mat wip
9 Years Ago
balanced food calories and health bonuses
9 Years Ago
Added tangents to river meshes Oprimized river mesh geometry (less stretched triangles) Setup river mesh UV coordinates to work with the river shader
9 Years Ago
merge into main - a bunch of damage balance and hide balance changes
9 Years Ago
hide stuff is balanced and default craftable hide stuff has protection properties again
9 Years Ago
repair bench easier to create, repair bench default blueprint
9 Years Ago
balanced deployable health/protection - ensured repair bench destroyable
9 Years Ago
merge from main generic deployable protection
9 Years Ago
Moved standard layer code to own include file Added wetness control to legacy terrain shader
9 Years Ago
Dump network packet history on invalid packet error
9 Years Ago
Updated heads blendshapes source file
bot
9 Years Ago
Linux Build
bot
9 Years Ago
Windows Build
bot
9 Years Ago
OSX Build
9 Years Ago
Extra debugging shit
9 Years Ago
eoka recovers from cancelled attack faster
9 Years Ago
Trying to sort out lerp lag!
9 Years Ago
Fixed some compilation errors for web player builds.
9 Years Ago
Removed extra albedo map
9 Years Ago
Documentation updated during deployment build 014380cb-6c1e-424d-8b9c-a8cdf25b8f1b.
9 Years Ago
Documentation updated during deployment build 014380cb-6c1e-424d-8b9c-a8cdf25b8f1b.
9 Years Ago
Added g-buffer normal + light transmission encoding; compatible with unity normal output Added light transmission options to speedtree shaders
9 Years Ago
creating test_court scene, built walls and wooden beams, textured screens
9 Years Ago
Removed passwords from key pairs.
9 Years Ago
Added key pairs for assembly signing.
9 Years Ago
`Lidgren.Network.dll` is no longer copied to `Unity/DevKit/Assets/Plugins`.
9 Years Ago
Switched to Mazing for deploy test.