254,761 Commits over 3,990 Days - 2.66cph!

9 Years Ago
Temperature Effects now use Temperature Stat. Added Ambient Temperature consideration Tweaked sticks on fire AI some more
9 Years Ago
Moved UDR opt to separate script; added to player model and ragdoll Added UDR opt to stag skin and ragdoll; other animals coming next Fixed disappearing ragdolls
9 Years Ago
Double barrel shotgun sounds
9 Years Ago
Fixed some editor shit, added a bunch of icons
9 Years Ago
Stick gathering AI now uses temperature and item value for machine
9 Years Ago
Fixed OnActivityGeneratedTriggerSettings NRE
9 Years Ago
Renamed Activity EC to EntityActivity Added new OnActivityGeneratedTrigger TriggerSettings.TriggerType is no longer exposed through editor, must be explicitly defined in code. Supports flags Some editor refactoring
9 Years Ago
bear ouchies
9 Years Ago
bearz
9 Years Ago
adjusted the position of the support hand for the semi-auto rifle viewmodel
9 Years Ago
more bear stuff
9 Years Ago
bear grunt audio bundle
9 Years Ago
Dungeon light prefabs update - fixed conflict with LightEx Military tunnel scene/prefab update
9 Years Ago
Added Activity EntityComponent, event types
9 Years Ago
source vm updates
9 Years Ago
Dispenser replenishment editor tweaks
9 Years Ago
tunnels progress backup
9 Years Ago
Added age to networkmessage
9 Years Ago
FOR FUCK SAKE bolt
9 Years Ago
Bad panda
9 Years Ago
Re-inventing wheels.
9 Years Ago
- More upgrade stuff, now works. - Increased activation range of upgrade shop - Rebuilt rooms/prefabs
9 Years Ago
updates to shotgun & bolt vm anims, clip lengths, controllers
9 Years Ago
FOR FUCK SAKE bolt projectile with particle !A particle mat
9 Years Ago
Merge from graphics_overhaul2
9 Years Ago
deer ouch sfx
9 Years Ago
warmth vicinity removal (as we have grids now)
9 Years Ago
- Camera is now locked when any fullscreen UI is open (doesn't follow mouse) - Made shop UI accessible at the... shop - Changed the way shop UI is instantiated - Rebuilt rooms/tilesets
9 Years Ago
small improvement to human fishing anim added OnAnimationEvent Catch to fishing anim
9 Years Ago
Merged from main
9 Years Ago
Dispenser can now dispense effects. TakeEffectFromDispenser Action.
9 Years Ago
AH tweaks
9 Years Ago
fish item setup properly
9 Years Ago
Logging tweaks
9 Years Ago
fishing requires a tool "fishing rod" fishing plays fishing action instead of take all spears are tool fishing rods fish spots have a constant ripple effect to make it easier to see where they are on the water surface
9 Years Ago
FOR FUCK SAKE regverting missile trail smoke material, duplicating mat for player smoke
9 Years Ago
Scene2Prefab
9 Years Ago
Adding a couple of files manually
9 Years Ago
Picking relevant changesets from dungeon branch for transparency
9 Years Ago
Updated chainlink fence prefabs for glass transparency layer
9 Years Ago
Updated Hangar prefab for glass transparency layer
9 Years Ago
Updated watchtowers and office building prefabs for glass transparency layer
9 Years Ago
merge from main
9 Years Ago
temporal-aa: reintroduced some fixes lost in previous temporal-aa merge from cinematics (e.g. tonemapping, black sludge) temporal-aa: rolled back the updated sharpen to the previous version; more robust around strong emitters
9 Years Ago
9 Years Ago
fixed some glitches in the humans torso rotational code to do with not having nav mesh destinationas and added LOADS of comments so Bill can understand
9 Years Ago
▍▋▉-▄▋▄▉▍
9 Years Ago
Merge from main
9 Years Ago
Merge from main
9 Years Ago
Certain rocks & bushes like buildings and radtowns less.