243,208 Commits over 3,898 Days - 2.60cph!

9 Years Ago
-removed Warmth need, as we decided it's easier to just check for necessary warmth in a consideration, cleared various statcollections of it. -added considerations for NeedForWarmth and NeedForCold -yamfm
9 Years Ago
- Missed a room
9 Years Ago
- Added spawners to outdoor rooms and set spawn budgets for the rooms - Rebuilt outdoor prefabs - Increased buzz saw cooldown 7->12
9 Years Ago
Updated phrases - with hopefully non sweary russian versions
9 Years Ago
- Added floor collision and Floor script to Asteroid rooms - Rebuilt asteroid scene prefabs
9 Years Ago
- Made some terrible icons for barricade, deathrow and laserlink - Disabled loot dropping of abilities
9 Years Ago
Wearables fixed, I think.
9 Years Ago
- AbilityList now equips speed boost and random offensive + utility abilities each level - AbilityList can now return a random ability of specified category - Disabled Reaper Bros ability because it's shit
9 Years Ago
Cowboy rig updates ( new arm setup)
9 Years Ago
asset save
9 Years Ago
- Fixed Item.IsCarryable not returning the right field from PhysicalParameters - Fixed GPV BehaviourChain not resetting properly - Unit+Wearables tweaks - Some item view APO data
9 Years Ago
- Added Unlocked property to AbilitySO (defaults to true) so individual abilities can be ignored when abilities are auto loaded (for disabling specific abilities in builds) - AbilityList now ignroes any locked off abilities
9 Years Ago
- Cleanup
9 Years Ago
Meerrrrge in
9 Years Ago
- Nuked "to be phased out" stuff in Units/Human - Renamed human_female body mesh to include the word "body" for HumanView setup purposes - Dem prefab
9 Years Ago
Female is broken not sure why
9 Years Ago
Fixed sign painting
9 Years Ago
Fixed not falling when chat open etc
9 Years Ago
Foundation placement check fix in tight spots
9 Years Ago
Updated UNET test
9 Years Ago
Mouse wheel default switch
9 Years Ago
set the bandage to use the correct worldmodel tweaked the syringe size so it no longer looks like an oversized dildo
9 Years Ago
Cowboy rig update ( original ik arm setup, blends reconnected)
9 Years Ago
Fixed Standard-BlendLayer shaders in lower LODs (#286); switched LODs 100 and 200 to SM2 while I'm at it
9 Years Ago
FOR FUCK SAKE force update room prefab !A wip prefab FOR FUCK SAKE dim spot light glow
9 Years Ago
Fixed the Eoka pistol's flint spark not playing
9 Years Ago
FOR FUCK SAKE adding collision to asteroid block FOR FUCK SAKE asteroid prefab, minimap display
9 Years Ago
Missed abit
9 Years Ago
Asset/prefab/data tweaks
9 Years Ago
eoka cost changes and ammo type changes
9 Years Ago
DefaultModelImporter makes sure we always search project wide for materials using the model's material name
9 Years Ago
UnitImportWizaaaaaaaaaaaaaaaaaaard
9 Years Ago
created temple outer trees and exported. created temple outer trees diffuse map
9 Years Ago
added background trees to temple court. working up roots. created new background tree shader. tweaked grass outer shader to fade out properly. adjusted lighting
9 Years Ago
- outdoor floor branch
9 Years Ago
Don't batch wooden shutters (because they can move)
9 Years Ago
Spawn the building block skin immediately if stability is still pending
9 Years Ago
Deployer / Planner check AntiHack system before allowing placement
9 Years Ago
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9 Years Ago
Shader, asset and prefab warmup convars are client-only, saved
9 Years Ago
Ladder LOD fix
9 Years Ago
-log an error if more than 1 Assign/Difference ResultOperator is set up in a StatLinkerBasic.
9 Years Ago
Powerlines correctly prevent building
9 Years Ago
lowered top shelf collision a notch
9 Years Ago
Wiggling my way around some building exploits
9 Years Ago
Added builder project.
9 Years Ago
Fixed Effect stackability idiocy
9 Years Ago
- Added EffectParamters, which is stored by EffectSettings and also stored by other data types, e.g. Consumable and Wearable ItemParameters - EffectSettings are intended to be used ONLY in conjunction with Triggers - Wearables now apply their Effect when Worn by a Unit - Re-arranged the order of Operations in StatLinkerBasic - Added ModifierOperators enum, used by StatLinkerOperation result modfication, should make for more readable data - Nuked a shitload of Effects, mostly replaced with EffectParmaters where applicable - EffectParameters.Id is broken, so effects stack infinitely, fix WIP
9 Years Ago
Subtracting shelves layer change (see RUST-283)
9 Years Ago
deer source file and moved animals folder structure to mirror the game tree. ie units\deer becomes units\animals\deer