239,184 Commits over 3,837 Days - 2.60cph!

9 Years Ago
More useful time warnings
9 Years Ago
Less garbage
9 Years Ago
Added PrefabPool and set some things up in GameManager
9 Years Ago
Preparations
9 Years Ago
Extension method / utility class cleanup
9 Years Ago
FOR FUCK SAKE factory prefab !u factory model (curvature tweak) !A new test room prefab
9 Years Ago
Asset save
9 Years Ago
Foldout editor for additional selected asset in BeforeEditor (toggle button in toolbar)
9 Years Ago
Profiling, optimizations
9 Years Ago
Fixed NRE
9 Years Ago
Minimized .ToProtoBytes() usage Fixed server info throttle not working Added common interface for protobuffer created classes Remove unused code from BaseNetworkable Removed (slow) debug code in SpawnNewPlayer
9 Years Ago
More pooling, more time warnings Save/Load streaming
9 Years Ago
Added option for removing any occurences of null in a FixedArray when we Add or Remove elements, defaults to false though...
9 Years Ago
Eradicated System.BitConverter usage
9 Years Ago
Fixed crafting NRE
9 Years Ago
TimeWarning pooling Disabled CommandBufferManager on server
9 Years Ago
Removed automatic serve Fixed unresponsive AI
9 Years Ago
Owl fly south anim
9 Years Ago
Merge from main
9 Years Ago
Rename RelationShipConsideration > IsRelatedConsideration Added ThreatConsideration (returns weight of target unit's species in the unit's predator listing)
9 Years Ago
Beacon & f1 grenades - Added hold state & anim while aiming so you dont look like a mannequin SMG - dryfire fix Salvaged sword - fixed snapping on hit reactions
9 Years Ago
BLOOD, BLOOD, BLOOD https://www.youtube.com/watch?v=PXBBGjUjy2c
9 Years Ago
Clear the pool after loading a save Added server.poolclear, client.poolclear Network write implements a generic stream Network entities via steam instead of creating bytes
9 Years Ago
Added server.pool, client.pool Fixed ragdoll spazzy Fixed player animation weirdness Added Facepunch.ByteConvert (convert bytes <-->vars without allocations) Protobuffers MemoryStream allocations are pooled Protobuffers use Facepunch.ByteConvert instead of allocating BinaryWriters Protobuffer Key class switched to a struct
9 Years Ago
Missed meta!
9 Years Ago
Adjustments to line-up scene. Added char10 assets.
9 Years Ago
Missing explosives boxes.
9 Years Ago
Char10 assets.
9 Years Ago
Extended the bush billboard range so that they don't disappear so soon at the lowest settings. Savas: Can no longer build right on top of the construction hut. C4 hut has faster respawn.
9 Years Ago
Camera v3: sketched more basic functionalities
9 Years Ago
Removing TestFixedArray lines in Unit+Senses
9 Years Ago
Rocket Launcher - fixed snapping when going to ironsight, added dryfire sounds Hammer - smoothed out anim speeds Bow - Made viewable again, fixed popping on drawn idle loop, improved transition when cancelling arrows
9 Years Ago
Remove now tests for duplicate entries. FixedArray now implement it's own Contains function that's limited by Count...
9 Years Ago
Entity destruction tweaks
9 Years Ago
Fixes
9 Years Ago
FixedArray now accept the "Check if already exist" flag, which we need when adding anything "surrounding" due to the nature of "physics triggers".
9 Years Ago
More fixes
9 Years Ago
Added debug print to OnSmartObjectRemovedSenses.
9 Years Ago
More complex testing of Fixed Array.
9 Years Ago
Fixes
9 Years Ago
Added a Test scene for FixedArrays.
9 Years Ago
Some touchups to FixedArray
9 Years Ago
Fixes
9 Years Ago
status console command should never crash
9 Years Ago
First OOM exception also has the OOM tag set
9 Years Ago
Pooling Fixes/Tweaks
9 Years Ago
Dump contains number of batched colliders Added batching.status console command
9 Years Ago
Reduced the cost, increased the health of roof blocks
9 Years Ago
Save loading fuckup
9 Years Ago
Network++ Deserialize protobuffers using streams (gc--)