254,979 Commits over 3,990 Days - 2.66cph!

9 Years Ago
fish item setup properly
9 Years Ago
Logging tweaks
9 Years Ago
fishing requires a tool "fishing rod" fishing plays fishing action instead of take all spears are tool fishing rods fish spots have a constant ripple effect to make it easier to see where they are on the water surface
9 Years Ago
FOR FUCK SAKE regverting missile trail smoke material, duplicating mat for player smoke
9 Years Ago
Scene2Prefab
9 Years Ago
Adding a couple of files manually
9 Years Ago
Picking relevant changesets from dungeon branch for transparency
9 Years Ago
Updated chainlink fence prefabs for glass transparency layer
9 Years Ago
Updated Hangar prefab for glass transparency layer
9 Years Ago
Updated watchtowers and office building prefabs for glass transparency layer
9 Years Ago
merge from main
9 Years Ago
temporal-aa: reintroduced some fixes lost in previous temporal-aa merge from cinematics (e.g. tonemapping, black sludge) temporal-aa: rolled back the updated sharpen to the previous version; more robust around strong emitters
9 Years Ago
9 Years Ago
fixed some glitches in the humans torso rotational code to do with not having nav mesh destinationas and added LOADS of comments so Bill can understand
9 Years Ago
▍▋▉-▄▋▄▉▍
9 Years Ago
Merge from main
9 Years Ago
Merge from main
9 Years Ago
Certain rocks & bushes like buildings and radtowns less.
9 Years Ago
Time isn't frozen.
9 Years Ago
Env tweaks. Lantern lighting isn't as ugly anymore. Pre-release ready.
9 Years Ago
Fixed and cleaned updateDirtyRenderers hack
9 Years Ago
Data save
9 Years Ago
Added two new types of UnitActivity, EffectAdded and EffectRemoved Effects can be flagged to notify on add/remove ActivityData is now a struct
9 Years Ago
Fixed broken view model projection after disabling TSSAA
9 Years Ago
Temperature stat now reads from temperature map
9 Years Ago
Debug tweaks
9 Years Ago
Fixed an issue with GoalPlanVariant & BehaviourChain's IsActive flags causing Player instigated behaviours to sometimes be ignored (sneaky, sneaky AI)
9 Years Ago
FOR FUCK SAKE wip alarm bit FOR FUCK SAKE spikey blade (fix mesh error)
9 Years Ago
FOR FUCK SAKE WIP alarm bot
9 Years Ago
fix for players taking too long to recalculate visiblity
9 Years Ago
Save
9 Years Ago
Temperature grid is now in
9 Years Ago
Entity view field in debug tools window
9 Years Ago
Human selection tweaks
9 Years Ago
Fixed game startup creating two sets of tribespeople
9 Years Ago
merge into main playercull.enabled true/false to test
9 Years Ago
merge from main
9 Years Ago
code cleanup
9 Years Ago
Stats tweak
9 Years Ago
DataAsset.ToString override returns AssetName
9 Years Ago
fixing accidently ticked an attack trigger
9 Years Ago
Logging tweaks
9 Years Ago
Stupid avoid UpdateDirtyRenderers trick (needs proper bounds computation)
9 Years Ago
adjusted the scale of the double barrel shotgun viewmodel adjusted the Aim down sight position of the double barrel shotgun
9 Years Ago
SmartObject subscription & reservation arrays have larger capacities because i dont't think it matters (@ptrefall?) and the counts aren't static
9 Years Ago
Fixed SmartObject.AllowedSubscriptionCount returning bad values Navigation.CurrentDestination never getsd zeroed
9 Years Ago
vm source files
9 Years Ago
reloading animator changes
9 Years Ago
Tinkering
9 Years Ago
Fixed bad name/header in stats property generation code (which has moved to StatsPropertiesGenerator)