239,258 Commits over 3,837 Days - 2.60cph!

9 Years Ago
Missing explosives boxes.
9 Years Ago
Char10 assets.
9 Years Ago
Extended the bush billboard range so that they don't disappear so soon at the lowest settings. Savas: Can no longer build right on top of the construction hut. C4 hut has faster respawn.
9 Years Ago
Camera v3: sketched more basic functionalities
9 Years Ago
Removing TestFixedArray lines in Unit+Senses
9 Years Ago
Rocket Launcher - fixed snapping when going to ironsight, added dryfire sounds Hammer - smoothed out anim speeds Bow - Made viewable again, fixed popping on drawn idle loop, improved transition when cancelling arrows
9 Years Ago
Remove now tests for duplicate entries. FixedArray now implement it's own Contains function that's limited by Count...
9 Years Ago
Entity destruction tweaks
9 Years Ago
Fixes
9 Years Ago
FixedArray now accept the "Check if already exist" flag, which we need when adding anything "surrounding" due to the nature of "physics triggers".
9 Years Ago
More fixes
9 Years Ago
Added debug print to OnSmartObjectRemovedSenses.
9 Years Ago
More complex testing of Fixed Array.
9 Years Ago
Fixes
9 Years Ago
Added a Test scene for FixedArrays.
9 Years Ago
Some touchups to FixedArray
9 Years Ago
Fixes
9 Years Ago
status console command should never crash
9 Years Ago
First OOM exception also has the OOM tag set
9 Years Ago
Pooling Fixes/Tweaks
9 Years Ago
Dump contains number of batched colliders Added batching.status console command
9 Years Ago
Reduced the cost, increased the health of roof blocks
9 Years Ago
Save loading fuckup
9 Years Ago
Network++ Deserialize protobuffers using streams (gc--)
9 Years Ago
9 Years Ago
humans
9 Years Ago
Updated human assets and fixed some issues with prefab creation and updating in BeforeEditor
9 Years Ago
Impact path decal/FX.
9 Years Ago
Added scrary as fuck object pooling to ProtocolBuffers, which touches every inch of code
9 Years Ago
New grass impact FX.
9 Years Ago
shouldn't set any elements in FixedArray to default(T) unless removal allows it.
9 Years Ago
Cleaning up Removal a bit in FixedArray, still a little bit of fiddling left.
9 Years Ago
Grass impact decal
9 Years Ago
Removed the warning for when an element in the array is null.
9 Years Ago
Consumable.Consume() calls SmartObject.Destroy instead of the entity base method Unit+Senses removal code tweaks
9 Years Ago
No using System.Collections.Concurrent
9 Years Ago
Run GC before the loading screen disappears (join, respawn)
bot
9 Years Ago
Linux Build 809
bot
9 Years Ago
LinuxDS Build 786
bot
9 Years Ago
OSX Build 947
bot
9 Years Ago
Windows Build 669
9 Years Ago
Forest impact decal/FX
9 Years Ago
fixing asset refs...
9 Years Ago
Added EntityManager Added Agent.Destroy, tweaked Unit/Agent/Group destructors Fixed BiomeMaterialObject being added to UnitView twice
9 Years Ago
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9 Years Ago
Protobuf update
9 Years Ago
Protobuf update
9 Years Ago
Owl forehand dive updated Lion-El hit source
9 Years Ago
Protobuffer CodeGenerator update
9 Years Ago
Profile PlayerLoot.SendUpdate()