255,023 Commits over 3,990 Days - 2.66cph!

9 Years Ago
5.5a
9 Years Ago
Fixed hapis, mostly...
9 Years Ago
[SC] Population is now based on combined RCI growth
9 Years Ago
[SC] More
9 Years Ago
Fairly big refactor on ItemDesire. Probably needs testing a bit.
9 Years Ago
Tweaks & optimizations.
9 Years Ago
latest
9 Years Ago
vm source updates
9 Years Ago
Removed empty animation event from human_anim_craft/human_craft1
9 Years Ago
Compile fix
9 Years Ago
Bomb mission now playable, needs UI work
9 Years Ago
Cleaned up Desires a bit, fixed a bug that caused incorrect Desires to be created from CraftCommand
9 Years Ago
loot table adjustments for slightly more infrequent flamethrowers
9 Years Ago
[SC] More
9 Years Ago
Fixed PickUpItem ACtion creating desires in StartImplementation rather than the OnItemPickedUp callback
9 Years Ago
sfx re-assigned to craft
9 Years Ago
Removed IsHuman field from AnimationParameters
9 Years Ago
Typo
9 Years Ago
Added button to sort AI modules by weight in AgentParamters editor/drawer Updated all Unit.Agent data with new modules for core behaviours and movement mode management
9 Years Ago
stone craft sfx added to anim
9 Years Ago
DecisionMakerTypes renames, added third type for movement mode management AgentParameters.OnValidate ensures that all DMs are always defined, drawer updates Split social AI modules into primary and additive modules Removed SetMovementMode actions from most Abilities (except the new SetMovementX ones)
9 Years Ago
Merged in latest temporal-aa changes; less bugs, sharper results
9 Years Ago
Compile fix
9 Years Ago
DSE formatting tweaks Module rename, Unit DM data fixes
9 Years Ago
- [SC] added bars
9 Years Ago
Project setting, shader variants MovementMode AI module tweaks
9 Years Ago
- Added UpgradeDatabase static class - PlayerStats now applies upgrades when calculating modified stats
9 Years Ago
fixed incorrect frame rate and end frames on lots of anims
9 Years Ago
- Bit more upgrades stuff
9 Years Ago
A couple of changes to decision scoring.
9 Years Ago
Cut warpath from music list
9 Years Ago
Refactored and commented DSE
9 Years Ago
updates to beancan vm source
9 Years Ago
- More upgrade system work, definition SO
9 Years Ago
Fixed near clipping plane sometimes cutting off part of weapon viewmodel (RUST-837)
9 Years Ago
max condition is now shown on damaged items as a red bar
9 Years Ago
Network++ Save++
9 Years Ago
Rescaled some numbers (no effect other than semi auto pistol damage rounding)
9 Years Ago
UnitView/HumanView gating animation code in Update/LateUpdate with Unit death flag Fixed NRE in Influence
9 Years Ago
Increased revolver cylinder to hold 8 rounds Increased semi auto pistol magazine to hold 10 rounds
9 Years Ago
BehaviourChain Selectors now have an associated "plan" instance type (BehaviourChainSelectorPlan), to be consistent with our DecisionPlan type objects It's now possible to open the AI debugger for your selected unit without having the debug tools window open as well (F2) Lots of tweaks to the debugger and colors, and other tools design things Adjusted some weather wetness and min/max temperature values Fixed scoring bonuses not actually showing as bonuses in the AI debugger Left a TODO in VItalSimulators.Warmth re heat maps Added a placeholder simulator for the Warmth need
9 Years Ago
renamed music convar to prevent loading at 1.0 volume updated loot tables to slightly reduce changes of finding double barrel in crates slightly more chance of ammo slihgtly less of weapons
9 Years Ago
Fixed group desire consideration incorrectly returning false
9 Years Ago
Fixed game trace bounds of player collision being insufficiently big when wounded
9 Years Ago
Increased player wounded time
9 Years Ago
Fixed lake water handling
9 Years Ago
Increased throwable and arrow headshot multiplier to 1.5
9 Years Ago
Placing a building creates a building desire
bot
9 Years Ago
Automated Linux DS Build #411
9 Years Ago
Fixed hapis lake and river placeholder mats