255,038 Commits over 3,990 Days - 2.66cph!
max condition is now shown on damaged items as a red bar
Rescaled some numbers (no effect other than semi auto pistol damage rounding)
UnitView/HumanView gating animation code in Update/LateUpdate with Unit death flag
Fixed NRE in Influence
Increased revolver cylinder to hold 8 rounds
Increased semi auto pistol magazine to hold 10 rounds
BehaviourChain Selectors now have an associated "plan" instance type (BehaviourChainSelectorPlan), to be consistent with our DecisionPlan type objects
It's now possible to open the AI debugger for your selected unit without having the debug tools window open as well (F2)
Lots of tweaks to the debugger and colors, and other tools design things
Adjusted some weather wetness and min/max temperature values
Fixed scoring bonuses not actually showing as bonuses in the AI debugger
Left a TODO in VItalSimulators.Warmth re heat maps
Added a placeholder simulator for the Warmth need
renamed music convar to prevent loading at 1.0 volume
updated loot tables to slightly reduce changes of finding double barrel in crates
slightly more chance of ammo slihgtly less of weapons
Fixed group desire consideration incorrectly returning false
Fixed game trace bounds of player collision being insufficiently big when wounded
Increased player wounded time
Fixed lake water handling
Increased throwable and arrow headshot multiplier to 1.5
Placing a building creates a building desire
Automated Linux DS Build #411
Fixed hapis lake and river placeholder mats
Automated Windows Build #411
Automated Linux DS Build #410
- Started upgrade classes and definitions
- SaveGame will now serialize/deserialze upgrades
Slightly reduced projectile radius of slugshot, buckshot, arrows and explosive rifle ammo
Automated Windows Build #410
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Fixed bonuses not showing correctly in the AI debugger
BehaviourChainSelectorParameters cleanup
Couple of minor renames in Agent, UDM, GPVSlot and BC
Full clothing and armor balancing pass (15% more body damage when fully geared)
Weather types have min/max temperature levels
Fixed being unable to bandage other players (RUST-1193)
Attempting a revive delays the wound-inflicted death if imminent (never dies while revive in progress or immediately after)
Bandage and syringe no longer revive players
Large medkit reduces bleeding by 100
- SC card outcomes/stat mods
updated loot tables to contain a lot less garbage
can find all types of bullets in groups of 8-20
can find flamethrower w/ammo, custom smg w/ammo, multiple grenades
decent armor
maybe even a sentry
lowered cost of double barrel shotgun
fixed the bug where admin fly mode would constantly replay the jump animation
removed buggy shotgun worldmodel
protocol++ to make sure
phrases
fixed shotgun disconnect error
Fixed BehaviourChain Selectors not properly creating their DSEs at runtime, resulting in a myriad of completely batshit stupid behaviour \o/
Fixed Player commands clearing a Unit's Player instigated & fulfilled Desires, now only clears unfulfilled Desires
Lots of Human AI Module weight changes
GroupDesireConsiderationSettings divide by 0