255,036 Commits over 3,990 Days - 2.66cph!

9 Years Ago
made the double barrel shotgun use the pipe shotgun's distant fire sound
9 Years Ago
Test
9 Years Ago
Fiddled around with grass filter for grass map
9 Years Ago
Let's try this...
9 Years Ago
Fixed debug window error
9 Years Ago
double barrel cost adjustment
9 Years Ago
autoturret health and armor increased autoturret damage output increased by 50%
9 Years Ago
fixed a bunch of errors with the double barrel shotgun ( purple sparks / dryfire missing / some trigger warnings )
9 Years Ago
Fixed frozen wind anims. Exposure tweaks. Flowers don't self illuminate like LEDs when backlight.
9 Years Ago
tree and small tree lod changes
9 Years Ago
added double barrel shotgun @ level 15 waterpipe lvl reduced to 13 protocol++
9 Years Ago
compile fix protocol++
9 Years Ago
Interaction menu revive takes 6 seconds to complete Can no longer move while reviving
9 Years Ago
lowered craft cost of barricades spike trap available at level 5 wood barricade available at level 8, woodwire 12, metal 14 ladder available at level 10
9 Years Ago
Interaction menu revive takes 3 seconds to complete (WIP)
9 Years Ago
DebugToolsObject moved to editor folder
9 Years Ago
fixed jumping animation not playing when player repeatedly jumps in rapid succession
9 Years Ago
double barrel shotgun worldmodel / viewmodel / entity prefabs all setup
9 Years Ago
Fixed buildings spawned with debug tools not being finished
9 Years Ago
Added GroupDesireConsideration
9 Years Ago
shelves unlock at level 5 shelves are super cheap to craft - this is a necessity not a luxury item
9 Years Ago
AI designer tweaks
9 Years Ago
- More SC
9 Years Ago
hut build success sfx
9 Years Ago
backup
9 Years Ago
Minor AI debugger tweaks Added IsHeldItem Condition Tweaked ConsiderationSettings/Editor to ensure that the animation curve always gets updated editor side, but never when called by AI code
9 Years Ago
Rock_cliff_b textures
9 Years Ago
More
9 Years Ago
merge from main
9 Years Ago
- Code purging
9 Years Ago
AI Debugger design and layout
9 Years Ago
Added option to disable prop change Added effect manager and explosion
9 Years Ago
Grabbed third party folder changes
9 Years Ago
Third party folder consolidation
9 Years Ago
- More save system work
9 Years Ago
Fixed camera merge issues Nuked cinematic effects to avoid conflicting with our optimized version
9 Years Ago
bah
9 Years Ago
more claps
9 Years Ago
clap sfx
9 Years Ago
AI Debugger now shows a logging column for each DM
9 Years Ago
Merge from main; kept workspace on conflicted items
9 Years Ago
Moved modified tonemapping to third party folder
9 Years Ago
Rock_cliff_a texture change for a less noisy version Updated the rock atlas textures to not include AO term and cavity in albedo for a less noisy result
9 Years Ago
Warning fix
9 Years Ago
Added TerrainBlendExt soft-blend toggle
9 Years Ago
AI designer and debugger updates, debug tools F2 to open selected entity in AI debugger Fixed "Open in AI Designer" button not actually initializing the designer properly
9 Years Ago
Increased the satdish column draw distance
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9 Years Ago
Automated Linux DS Build #409
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9 Years Ago
Automated Windows Build #409
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9 Years Ago
Automated OSX Build #409