243,943 Commits over 3,898 Days - 2.61cph!

9 Years Ago
Removed scene items Updated texture metas
9 Years Ago
fixed being able to use healing items underwater
9 Years Ago
- More mouse/keyboard input controller work and changing other classes to use the new more input-generic functions
9 Years Ago
increased LOD cull range of barrels and cardboard box trash piles
9 Years Ago
fixed healthbars sometimes showing 0 without the object/player being dead
9 Years Ago
SSAO to BeforeImageEffectsOpaque 100 Water prefog copy to BeforeImageEffectsOpaque 300 Switched some RT samplers to point to avoid artifacts
9 Years Ago
- Added basic keyboard movement and firing to MKController
9 Years Ago
Fix for RUST-235 Twig tier collision thickness
9 Years Ago
Updated water2 to latest
9 Years Ago
fixed fresh sleeping bags / beds bypassing radial sleeping bag penalty stuck spears/arrows should always appear again when falling out of a destroyed ragdoll
9 Years Ago
Cowboy selection anim source
9 Years Ago
fixed lock LOD's for real
9 Years Ago
Updated custom speedtree and custom PBS/Standard shaders to 5.3 (needs shader reimport) Also some scripts and meta files (from auto 5.3 upgrade)
9 Years Ago
Replaced atmospheric music 18
9 Years Ago
▉▅▉▌▋ ▊▉▅▌ ▆▍ '▄▅▇▇ ▉█▅ ▇█▉▇▇▉' ▉█▍▋▍ ▄▆ ▍▊▆▇▉ ▅▋▆▅▌▄ ▄█▍▄█▊▅▊ ▋█▌▅ ( ▉▅▌▄▇ + ▇ )
9 Years Ago
fixed the unnatural looking spine rotations when the player runs and looks up/down tweaked several 3rd person attack animations that looked a bit janky tweaked the run animations
9 Years Ago
- Expose BaseBehaviourPlanSettings.CompleteAtEndOfChain in BehaviourPlanSettingsEditor - BBPS.CompleteAtEndOfChain and BBPS.ForgetIfInterrupted default to true - Updated all Interactions - Better handling of GPV/BehaviourChain completion and reset - Clear BCD in BC.Reset - Added FixedArray.AddRange
9 Years Ago
Added atmospheric music 19
9 Years Ago
added more grass and unwrapped to uv 2
9 Years Ago
added howie's backdrop, added a lot more grass, working on grass shader. repositioned roots so they don't obscure the camera. tweaked court lines normals
9 Years Ago
Simpler colliders for banners
9 Years Ago
- Merge from GoalImprovements - Fixed BehaviourChain DM exemption not working as intened - Lots of kinda hacky overrides in BehaviourChain for adding behaviors without a Decision - Unit debug view for current GPV, BehaviourChain, improved ActionChain display - GoalPlanVariant.IsValid only true if the BehaviourChain count matches settings
9 Years Ago
Life Stealing special WIP
9 Years Ago
Sky WIP
9 Years Ago
merge from main
9 Years Ago
Fixed minor bug making things not work as intended.
9 Years Ago
Switched from using a ceiling threshold of previous best decisions this tick to using a previous best decisions memory array, that we make sure we evaluate everything we need, even in cases where score at the same level in the goal hierarchy might score the same where further down into the hierarchy they will score differently. First come, first served.
9 Years Ago
- More
9 Years Ago
YAMfM
9 Years Ago
Removed usage of IComparable<T>, now only using IComparable for make benefit of storing whatever you want in FixedArray
9 Years Ago
removed blood, battery, note from spawn tables
9 Years Ago
- More
9 Years Ago
radial reset of sleeping bags upon spawn (default 50m in all directions)
9 Years Ago
- More
9 Years Ago
▍▄▉▅▋▅ ▉▆▆ ▊▊▊ ▌▋▇▄▌▉▌▅
9 Years Ago
can no longer throw melee weapons/tools underwater
9 Years Ago
Removed a now useless fullscreen clear
9 Years Ago
River-clip/underwater fix
9 Years Ago
- Branched and more control rework
9 Years Ago
- More controls refactoring
9 Years Ago
Ditched GlobalGog; ToD scatter does the job
9 Years Ago
Merge from Goal Improvements
9 Years Ago
Fixed fog related water/horizon black line artifacts (for good this time)
9 Years Ago
Fixed recursive decision making over goals, goal plans and goal plan variants, that we exhaust all our options rather than to not reach a decision. Fixed some issues with regards to considerations being non-existen or there only being a single consideration in our DSE. Cleaned up debug in DSE a bit, that it's not as intrusive on the code elegance.
9 Years Ago
latest data, neck now moved by head controller(can be manually offset)
9 Years Ago
latest anim data
9 Years Ago
- Controls purge/cleanup before splitting out to input device classes
9 Years Ago
- Reduced length of AsteroidToFactory flow
9 Years Ago
checkin before attempting to change the neck bone for smoother head movements
9 Years Ago
added dylan's new lifesteal effects to unity project