243,944 Commits over 3,898 Days - 2.61cph!

9 Years Ago
added dylan's new lifesteal effects to unity project
9 Years Ago
Fixed RUST-310
9 Years Ago
Updated dungeons with current rock formations progress
9 Years Ago
YAMfM
9 Years Ago
- Pass BehaviourPlanData to new Behaviours on creation in DM, and in SmartObject.TrySubscribe - BCD/BPD tweaks and error avoidance - Fixed issue with AddCompensationFactorToScore turning scores NaN when a DSE has 0 considerations - Resourcce.TryHarvest returns bool, outs list of harvested items - DecisionPlan.ScoreForDecisionMaking returns Parameters property of the same name
9 Years Ago
Fixed Effect trying to apply stat modifers to Agents that do not have the target Stat
9 Years Ago
GUI Skin save
9 Years Ago
More editor UI tinkering
9 Years Ago
- Editor gui skin, styles, stuff - Moved some drawers to their own files
9 Years Ago
- Started making level skins tileset based. WIP
bot
9 Years Ago
Automated Linux DS Build #81
bot
9 Years Ago
Automated OSX Build #81
bot
9 Years Ago
Automated Linux Build #81
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9 Years Ago
Automated Windows Build #81
9 Years Ago
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9 Years Ago
fixed stone world model graphical issues + physics
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9 Years Ago
Automated Linux DS Build #80
9 Years Ago
removed ability to place locks on some prefabs
9 Years Ago
* Fix linux compile error + merge a bunch of schweet minor clientside stuff
9 Years Ago
Plugged a hole with the road intersection polygon bug. Tweaks.
9 Years Ago
fixed rockets going through building parts
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9 Years Ago
Automated OSX Build #79
9 Years Ago
ReorderableListDrawer fixes
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9 Years Ago
Automated Windows Build #79
9 Years Ago
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9 Years Ago
adjusted some animations and positions of several viewmodels so they don't clip into camera
9 Years Ago
Sky WIP
9 Years Ago
ReorderableListDrawer generics, interface, hell.
9 Years Ago
Pushed back river backface clipping
9 Years Ago
Cowboy export script
9 Years Ago
Cowboy backhand anim
9 Years Ago
Cowboy backhand anim + updated forehand meta
9 Years Ago
- Added Emotes to the Unit debug view - Added DecisionLayers filtering to DecisionPlanParametersDrawer - Added DecisionLayerAttribute to pipe in DecisionLayers filtering
9 Years Ago
re-exported grass mesh and synced its uvmapping up with grass so lightmap works on it properly. repositioned trees and roots. undulated the ground a bit. removed lights, working on light emission. added lightprobes. added normal map for court lines.
9 Years Ago
added normal map for court lines, undulated grass outer mesh
9 Years Ago
Added missing occlusion strength
9 Years Ago
Updated cliff abledos with AO Mat update
9 Years Ago
merge from main
9 Years Ago
Added free base and detail map ambient occlusion to "Rust/Standard Terrain Blend" (input -> albedo alpha)
9 Years Ago
-removed now-useless Considerations -yamfm
9 Years Ago
- Minor space game update with a few bug fixes, movement change and ability nerfs
9 Years Ago
Actually fixed GoalSettingsEditor guistyle errors, updated lots of conditions and considerations new getters
9 Years Ago
- Increased cooldown timers of some abilities
9 Years Ago
GoalSettingsEditor GUIStyle error fix
9 Years Ago
Meta
9 Years Ago
- Added DecisionLayers and ConditionTypes enums, abstract getters in ConsiderationSettings, ConditionSettings - Fixes cs 2646
9 Years Ago
- Fixed GoalSettingsEditor not showing child goals - Added some background styling to GoalSettings plan and child listing - BeforeEditorLayout.DrawContentGroup now takes an optional GUIStyle to use for the container - FindBestInteractionPlanVariant passes smart_object as DC target
9 Years Ago
FOR FUCK SAKE asteroid tileset, recenter area C
9 Years Ago
-made a bunch of Conditions to replace boolean Considerations
9 Years Ago
- Fixed the way Room creates it's bounding box