239,545 Commits over 3,837 Days - 2.60cph!

9 Years Ago
Nature mat tweaks.
9 Years Ago
merge from main
9 Years Ago
balanced heli loot added crashsite balanced movement added death state lightex has optional offset bunch of stuff I can't remember
9 Years Ago
FOR FUCK SAKE tweak room prefab !A WIP wall
9 Years Ago
Eliminated runtime allocations at several locations: terrain texturing, pvt, water2, eye adaptation, postopaque
9 Years Ago
Bullet impact decals abound.
9 Years Ago
AnimationEvents can play sounds directly Player gear/clothing movement sound files
9 Years Ago
A bunch of extra gunshot sounds
9 Years Ago
ManagedFunction
9 Years Ago
Testing some performance tweaks in Unit+Senses and Stat.Tick (implemented IComparable on IStatModifierTickable for faster OrderBy
9 Years Ago
Fixed Agents getting stuck in a BehaviourGroup
9 Years Ago
Fixed a stupid thing in SuitableMateCosideration
9 Years Ago
Consideration refactor, allowing considerations to consider both Myself and Target from a DecisionContext in certain... contexts. Tweaking BehaviourGroup membership
9 Years Ago
Owl ready anim, backhand anims Added anim template
9 Years Ago
Asset Warmup 4 tweaks
9 Years Ago
resaved max file
9 Years Ago
Reversed rules
9 Years Ago
Melee attacks increase heartrate Heart uses more calories Fixed serialization errors in PlayerModel.cs
9 Years Ago
Added global.streamermode <0|1> Added chat.add2 <steamid> <text> <name> <namecolor#fff> <volume0-1>
9 Years Ago
more decal changes and Torch VM smoke tweak.
9 Years Ago
merge from main
9 Years Ago
weakspot implementation v1
9 Years Ago
Each shot animation can now have individual return power
9 Years Ago
Fixed SoundDefinition NRE
9 Years Ago
Temp (?) AF error fix
9 Years Ago
Fixed all icons highlighting like beltbar icons
9 Years Ago
Warmup test 4
9 Years Ago
Made GraphicRaycaster toggling less hacky
9 Years Ago
Warmup mode 3 tweaks
9 Years Ago
Temp fix for footstep spam on 5.2.0
9 Years Ago
Disable GraphicRaycaster components when the cursor is locked (saves 1-2ms when no menu is open)
9 Years Ago
Fixed dumb crash bug
9 Years Ago
Moved Duration for Timed Stat Modifiers and Timed Effects to tick every 15th TOD Minute, rather than every TOD Hour.
9 Years Ago
Try to stop menu music when loading music starts
9 Years Ago
Fixed server join button colours Fixed server history not showing
9 Years Ago
Refactoring looting...
9 Years Ago
LOD distance calculation is per-object
9 Years Ago
Fixed respawn screen not showing properly if escape pressed while fading in Database indexes Life stories are saved in a database Life story records time born, time died in unix timestamp Show death info when rejoining a server Death fadein screen is a little bit faster Note item is a default blueprint (it's still useless, but it will stop people wasting shards on it)
9 Years Ago
Decal stuff and things.
9 Years Ago
Don't batch door colliders
9 Years Ago
Post-merge fixes
9 Years Ago
Changed serve mechanic Fixed plugins for xbox
9 Years Ago
Refactoring interaction.
9 Years Ago
Rewrote to a list of effects pending removal, rather than removing them on the spot. No longer need to buffer effects list before ticking it.
9 Years Ago
Added Eating Effect to Consumables, which required a Duration (tick) support in Effect. Misc tweaks to Effect.
9 Years Ago
A few material tweaks Added all wood gate models, also collisions and gibs Gate prefab update / Atlas texture update
9 Years Ago
Merge from main
9 Years Ago
Fixed minor tickable modifier bug when it applies to BaseValue, it now applies to statBaseValue.
9 Years Ago
Fixed certain parameters not refreshing when doing decor / grass refresh in the editor play mode
9 Years Ago
Driftwood decor params and some mat fixes.