255,096 Commits over 3,990 Days - 2.66cph!
- Level select screen thumbnails are now generated from area definitions
FOR FUCK SAKE low health effect
!A wip UI level selection image
- Forced all damage to the player to be 1 damage again, to see if feels clearer when you're about to die
- Low health screen effect now correctly enables/disables
- Some cam code cleanup
Fixed by unit flag check in Senses, more hooks
Don't init SteamManager in debug mode (for local builds without steam)
Fixed bad profiler sample in Entity.GetEntityComponent
GPV slots/agent slot handling doesnt use a dictionary
Automated Linux DS Build #403
Get fucked, foreach
Profile hooks
Automated Windows Build #403
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Automated Linux Build #403
Updated FreeImage (v3.15.3 -> v3.17.0)
added sidestep and backpedal for human walk locomotin state and cleaned up the look at code a bit
DataEditor perf opt/tweaks
Senses no longer kicks of UnitCollection management by default (option in data)
UnitCollection no longer creates a sensor
Removed NextGPV concept
UnitManager no longer holds a list of Units, instead uses the EntityManager list
Moved AI goal completion event stuff out of EntityManager into AIManager
Added GoalPlanVariantSlotType to EnumArrays
Merged from Behaviour Slot branch.
- Pickup UI for abilities is now coloured blue for utility and red for offensive
- Increased chances of crates having abilities and weapons (prob too high)
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Automated Linux DS Build #402
Automated Windows Build #402
Automated Linux Build #402
* Panel.Remove now causes parent to InvalidateLayout
* Panel.SizeToChildren does not fail to resize to 0 values
! GitSync - Thruster Effects can now be added by mods
Automated Linux DS Build #401
Automated Windows Build #401
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Automated Linux DS Build #400
Automated Windows Build #400
Automated Linux Build #400
* EffectData() now resets its member values
* Added CNewParticleEffect.Render()
* Added CNewParticleEffect.SetShouldDraw( bool )
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More profiler hooks
MusicManger tinkering
Sense profile hooks
Removed equality members from perception data types since they were redundant (correct me if I'm wrong)
Removed coroutine from MusicManager
Tweaked PlayerCamera tilt settings
testing serial builds because i'm desperate
vm grenade source updates
Removed BuildAssetBundleOptions.DisableWriteTypeTree flag
Log file print, wait for release
Automated Linux DS Build #399