255,096 Commits over 3,990 Days - 2.66cph!

9 Years Ago
- Level select screen thumbnails are now generated from area definitions
9 Years Ago
FOR FUCK SAKE low health effect !A wip UI level selection image
9 Years Ago
- Forced all damage to the player to be 1 damage again, to see if feels clearer when you're about to die - Low health screen effect now correctly enables/disables - Some cam code cleanup
9 Years Ago
Fixed by unit flag check in Senses, more hooks
9 Years Ago
Don't init SteamManager in debug mode (for local builds without steam) Fixed bad profiler sample in Entity.GetEntityComponent GPV slots/agent slot handling doesnt use a dictionary
bot
9 Years Ago
Automated Linux DS Build #403
9 Years Ago
- Camera fix?
9 Years Ago
More profiling
9 Years Ago
Get fucked, foreach Profile hooks
bot
9 Years Ago
Automated Windows Build #403
9 Years Ago
Ignores
9 Years Ago
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9 Years Ago
Automated OSX Build #403
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9 Years Ago
Automated Linux Build #403
9 Years Ago
Updated FreeImage (v3.15.3 -> v3.17.0)
9 Years Ago
added sidestep and backpedal for human walk locomotin state and cleaned up the look at code a bit
9 Years Ago
DataEditor perf opt/tweaks Senses no longer kicks of UnitCollection management by default (option in data) UnitCollection no longer creates a sensor
9 Years Ago
Removed NextGPV concept UnitManager no longer holds a list of Units, instead uses the EntityManager list Moved AI goal completion event stuff out of EntityManager into AIManager
9 Years Ago
Added GoalPlanVariantSlotType to EnumArrays
9 Years Ago
Merged from Behaviour Slot branch.
9 Years Ago
Merged from main.
9 Years Ago
MusicManger safety stuff
9 Years Ago
- Pickup UI for abilities is now coloured blue for utility and red for offensive - Increased chances of crates having abilities and weapons (prob too high)
9 Years Ago
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9 Years Ago
Merged from main
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9 Years Ago
Automated Linux DS Build #402
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9 Years Ago
Automated Windows Build #402
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9 Years Ago
Automated OSX Build #402
bot
9 Years Ago
Automated Linux Build #402
9 Years Ago
* Panel.Remove now causes parent to InvalidateLayout * Panel.SizeToChildren does not fail to resize to 0 values ! GitSync - Thruster Effects can now be added by mods
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9 Years Ago
Automated Linux DS Build #401
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9 Years Ago
Automated Windows Build #401
9 Years Ago
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9 Years Ago
Automated Linux DS Build #400
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9 Years Ago
Automated Windows Build #400
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9 Years Ago
Automated OSX Build #400
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9 Years Ago
Automated Linux Build #400
9 Years Ago
* EffectData() now resets its member values * Added CNewParticleEffect.Render() * Added CNewParticleEffect.SetShouldDraw( bool )
9 Years Ago
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9 Years Ago
More profiler hooks MusicManger tinkering
9 Years Ago
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9 Years Ago
No they don't
9 Years Ago
Spawners self destruct
9 Years Ago
Sense profile hooks Removed equality members from perception data types since they were redundant (correct me if I'm wrong) Removed coroutine from MusicManager Tweaked PlayerCamera tilt settings
9 Years Ago
testing serial builds because i'm desperate
9 Years Ago
vm grenade source updates
9 Years Ago
Removed BuildAssetBundleOptions.DisableWriteTypeTree flag
9 Years Ago
Log file print, wait for release
bot
9 Years Ago
Automated Linux DS Build #399
9 Years Ago
Unity 5.4.0f2