255,286 Commits over 3,990 Days - 2.67cph!
Colours, exceptions, signing
Re-applied temporal-aa black sludge fix + motion-based blend feedback scaling
Touched all rust/std shaders to trigger b25 brdf alu opt
window frames reverted, errors removed
Automated Linux DS Build #382
Automated Windows Build #382
Automated Linux Build #382
Physgun no longer encounters gimbal lock when rotating around pitch axis
non-MOVETYPE_VPHYSICS physgun beams no longer lag behind their entity
Physun angle-snapping no longer jitters between snapped/unsnapped when releasing shift/use
Physgun can only rotate NPCs without physics objects around their yaw axis
Added physgun_maxrange
Fixed protective armor absorbing damage from animal attacks
rename reoll method + help strings
renamed reset command to reseteverything
shotgun bullet has much shorter raycast range
command to relock blueprints and refund all spent xp
Fixed bald patch on wolf head dress
Industrial building windows use separate colliders (on the transparent layer)
Animal damage uses base protection again
BeforeParticleLitAlphaBlend target 3.0
Removed equip action from Interaction.PickUp
Changed how blueprints/xp are wiped, so server owners can roll back by renaming the db files if they want
Portrait manager doesnt continuously recreate textures like a tit
Decreased portrait RenderTexture size, also made them update less frequently
Fixed data being repeatedly added to senses.
added 3rd person aiming / throw animations for the rock and spears.
fixed a bug with the IK hand holding for the bow / spear / rock weapons
fixed flamer particle effects bouncing
VicinityEffectTrigger deleted, replaced by generic the PhysicsListener system
Pre/PostSimTick through ECS
Senses using distance
refined metal added to double toptier door cost
large furnace no longer placable in water
weapons that drop from players hands are now eligable for ownership transfer when picked up
ownership transfer happens on a per-item-looted basis rather than everything in the body upon first loot
More b25 shader updates, including a standard core shader change that reduces alu
tssaa: replaced trinary minmax with luma on reversible tonemap ops to prevent artifacts like the sun's dark halo
tssaa: feedback param tweaks