239,410 Commits over 3,837 Days - 2.60cph!

9 Years Ago
Core/Binding
9 Years Ago
Root dir
9 Years Ago
less pink blood overlay.
9 Years Ago
Added lava court to front end, ditched 3D scene behind ui
9 Years Ago
bugfix
9 Years Ago
merge from main
9 Years Ago
fixing editor death
9 Years Ago
Merging holosight branch into main
9 Years Ago
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9 Years Ago
Merged with main
9 Years Ago
Break out of foreach after removing an item, else we get invalid operation.
9 Years Ago
Attachment attach sounds
9 Years Ago
Can equip mods by dropping onto weapon icon
9 Years Ago
Added ItemManager to Globals object TribeStatArea spawns and adds stick to the campfire Data tweaks (Forget if Interrupt on various Interactions)
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9 Years Ago
Windows Build 652
9 Years Ago
Final GitSync
9 Years Ago
Weapon slots shown on icon
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9 Years Ago
Linux Build 791
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9 Years Ago
LinuxDS Build 765
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9 Years Ago
OSX Build 929
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9 Years Ago
Windows Build 651
9 Years Ago
* Fixed random shitty sprite texture SWEP crosshair ( Thanks Jvs )
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9 Years Ago
Linux Build 790
9 Years Ago
Water: matching refl occ fade-in
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9 Years Ago
LinuxDS Build 764
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9 Years Ago
OSX Build 928
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9 Years Ago
Windows Build 650
9 Years Ago
Water: quality adjustment fix
9 Years Ago
* Fixed 2 crash problems, 1 confirmed shadow related crash, one potential crash fix * Added CSEnt.__tostring() * Panel.OpenURL() no longer opens bad/blocked file extensions * Fixed dangerous .vtf exploit(s)
9 Years Ago
Water: Fixed shore blending artifact
9 Years Ago
1st pass Owl rig
9 Years Ago
FOR FUCK SAKE wip room tweak/light test
9 Years Ago
Canyon early work backup Water treatment plant stuff
9 Years Ago
Better ironsights
9 Years Ago
Added Behaviour.OnBehaviourActivated for callbacks, SmartObject only counts subscription and allocates InteractionPositions when the relevant SmartBehaviour is active Added BehaviourStack.Contains method Buffering Agent.Effects in TickEffects Fixed potential NRE when calling Consumable.Consume() Removed Agent.SubscriptionCount, now simply check against the Stack.Behaviours.Count in DM Overriding some methods in SmartBehaviour to deal with subscription handling better
9 Years Ago
First pass racket trail effect.
9 Years Ago
added more stalagmites to lava court, changed material, working on court surface
9 Years Ago
added new stalgmites to lava max
9 Years Ago
-partly B&W2 style: camera only follows the ground going up, not going down.
9 Years Ago
Player eyes are now an entitybehavior
9 Years Ago
-merged with main -Camera: standard with lots of tweaks (better follow, better gliding around, some sort of currently rough fix for the camera going through mountains)
9 Years Ago
FOR FUCK SAKE remove fog render in glass shader/ switch to specular model to avoid reflection glitch
9 Years Ago
Converted cold overlay to ScreenOverlayEx
9 Years Ago
Large furnace smoke more grey and better motion Started re-naming impact FX to be more descriptive Deleted some more duplicate FX
9 Years Ago
Added dryfire effects prefab for crossbow to fix sound not playing
9 Years Ago
Refactoring eyes.
9 Years Ago
+1 railing model Water treatment plant lootcrates and statics
9 Years Ago
FOR FUCK SAKE camera far clip to fix shadow artifact FOR FUCK SAKE wip room prefab FOR FUCK SAKE material !A bespoke pipe asset
9 Years Ago
Trails for backhands