255,337 Commits over 3,990 Days - 2.67cph!
Unity 5.4.0b25 (to see if it fixes build server crashing)
Renamed VitalTypes.CurrentSpeed to DesiredSpeed
Prefab name lookup optimization
deleted commented segment
added events to switch items between L R back
Fixed some bugs in how equip and stow was gating callbacks on wrong conditions
Didn't cleaning up event data for equip and stow.
changed movement to idle blend from speed which is NavMeshAgent.speed (Maximum movement speed when following a path) to animatorSpeed which is Unit.Navigation.NavMeshAgent.velocity.magnitude (the current velocity)
Temporary workaround for nonJitteredProjectionMatrix on b21
Removed custom motion vectors shader from temporal-aa folder
. completely revamped xp earner categories
. max xp you can earn from any player clamped to 6
. xp earned from other players tapers off the more they earn for you
. xp from using resources for crafting removed
. diminishing xp bonus for crafting an item ( max 1xp total )
merge into main
. completely revamped xp earner categories
. max xp you can earn from any player clamped to 6
. xp earned from other players tapers off the more they earn for you
. xp from using resources for crafting removed
. diminishing xp bonus for crafting an item ( max 1xp total )
merge into main
completely revamped xp earner categories
max xp you can earn from any player clamped to 6
xp earned from other players tapers off the more they earn for you
xp from using resources for crafting removed
diminishing xp bonus for crafting an item ( max 1xp total )
Fixed tutorial and tasks widget issues by moving elements to prefabs rather than finding components in children etc
More unit portrait fiddling
Moved Unit portrait stuff into it's own manager, fixed tracker potraits being shit
Merging from temporal-aa branch
Merging from temporal-aa branch
Added unit to unit flag event.
Made a tribe combat activity.
Finished aa switch backend; updated ui options scene
Renamed temporal to tssaa just in case
Fixed dropdown convar forced value on awake
Improved fxaa quality by tweaking input; still much faster than any other option
lasp gasp of air male vox sound added
EmoteSettings holds UnitSoundsTypes, play sound in Emotes.TriggerEmote
Added Emotes for Sleeping/Running/Injured
Strip flags on death uncommtend
Cleaned up some crap Unit flags handling. Strip flags on death to ensure we fire triggers etc.
Added Human Corpse item
Dead people can't speak. Duh.
Improved target following range calculation
Tweaked ocean caustics animation
- Can no use the number keys to load any area from the level start screen (0=factory, 1=ice so far)
Human-Combat will now equip weapon before setting current combat ability (in selectors), that player commanded hunting/attacking makes the cavemen draw their weapon and use the weapon's abilities.
Fixed missing occlusion property error in terrainblendext
Fixed lighting in "Before/Particles/Lit Alpha Blended"
Merge from main to triple check
Merge from main to triple check
Removing music code because Unity
Removing music prefab because Unity
FOR FUCK SAKE asteroid tile, adding particles
Removing music assets because Unity
Added "Particles/VertexLit Additive" shader
Fixed fishing trap caught VFX visible at night (RUST-1136)
Fixed water drop refraction (fish trap)