239,408 Commits over 3,837 Days - 2.60cph!

9 Years Ago
5.2 updates, Removed TextMesh
9 Years Ago
fixed collision on test court
9 Years Ago
fixed collision on test court
9 Years Ago
Added back in Forget if Interrupted to interactions.
9 Years Ago
faster and more reealistic collect stone/mushroom FX smoke signal is now purple
9 Years Ago
merge from main
9 Years Ago
Water treatment plant backup
9 Years Ago
FOR FUCK SAKE test prefab room
9 Years Ago
Electric buzz sounds for petur
9 Years Ago
Slight left/right panning on local player footsteps
9 Years Ago
FOR FUCK SAKE minimap shader / tweak minimap cam
9 Years Ago
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9 Years Ago
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9 Years Ago
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9 Years Ago
SmartObject.TrySubscribe overload with interaction name lookup
9 Years Ago
FOR FUCK SAKE asset cleaning
9 Years Ago
FOR FUCK SAKE WIP prefab room
9 Years Ago
Updated controller
9 Years Ago
removed component with missing script
9 Years Ago
Shifted about some Agent+DM code to Agent+SmartBehaviour that deals with auto-completing a "current" SmartBehaviour if it's action chain is completed and a new behaviour is being stacked on top of it.
9 Years Ago
Fixed a gazillion missing ST textures, rebuilt their materials a few dozen times for fun
9 Years Ago
ScreenOverlayEx takes light intensity into account
9 Years Ago
merge from main
9 Years Ago
Added UnsubscribeOnCompletion flag to InteractionSettings, allowing SO subscription to persist after completion of the SmartBehaviour ActionChain DM will call SmartObject.Unsubscribe when applicable
9 Years Ago
Projectile tracers no longer disconnect from their parent one frame too soon
9 Years Ago
merge from main
9 Years Ago
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9 Years Ago
PVT: forgot to touch the standard terrainblend shader; fixes tiling issues
9 Years Ago
Fixed EffectRecycle lifetime calculation
9 Years Ago
Added new text component
9 Years Ago
creating stalagmites
9 Years Ago
SpeedTree asset tools support multi-selections
9 Years Ago
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9 Years Ago
Missing collision component on trainyard1 Progress on water treatment plant Extended the sewers greybox set Water filtering tanks greybox's Strairs overhang/catwalk greybox
9 Years Ago
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9 Years Ago
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9 Years Ago
Tools/Update/Speedtrees
9 Years Ago
cut in to lava court platforms to make it less uniform
9 Years Ago
merge from main
9 Years Ago
Testing out racket trail effect
9 Years Ago
Added clientsideEffect and clientsideAttack flags to projectile (for non-authoritative projectiles)
9 Years Ago
Updated weapon gallery
9 Years Ago
More positioning
9 Years Ago
merge from main
9 Years Ago
Fixed NRE in projectile prediction if non-authoritative
9 Years Ago
merge from main
9 Years Ago
merge from main
9 Years Ago
Explicit case for fake projectiles with a penetration power of 0
9 Years Ago
ST: reverted billboard vface compensating for inverted orientation ST: updated all materials
9 Years Ago
Interaction tweaks GoToSmartObject tweaks