255,363 Commits over 3,990 Days - 2.67cph!

9 Years Ago
Naming scheme.
9 Years Ago
Damage files.
bot
9 Years Ago
Automated Linux DS Build #381
bot
9 Years Ago
Automated Windows Build #381
bot
9 Years Ago
Automated OSX Build #381
9 Years Ago
Small eye tweaks. Reintroduced slightly different spec as a test. Made the blink actually proper instead of upside down.
bot
9 Years Ago
Automated Linux Build #381
9 Years Ago
* Moved "%s has Door model (%s) with no door_options!" to developer 1 + Tiny GitSync + Updated backgrounds
9 Years Ago
Save
9 Years Ago
Fixed SetCombatTarget not setting Desire.PlayerCreated correctly
9 Years Ago
Combat AI cleanup
9 Years Ago
FOR FUCK SAKE asteroid adding collision/minimap FOR FUCK SAKE rebuild asteroid rotoz tile FOR FUCK SAKE asteroid room, fiuxing issue, adding ramdomness FOR FUCK SAKE removing old tileset cleaning asset
9 Years Ago
Compile fix
9 Years Ago
More Desires stuff, partial revert to allow pre-created desires to be directly added
9 Years Ago
Desire data assingment fixes
9 Years Ago
Desire momentum drain rate is slower for player created Desires Fixed ActionConstructBuilding not de-registering the Unit as an active builder on break
9 Years Ago
More Desires tweaks
9 Years Ago
Desire creation consistency/tweaks Fixed Ability:Flee not removing flee flag at end of ActionChain
bot
9 Years Ago
Automated Linux DS Build #380
9 Years Ago
Items/Building and Warmth AI Module tweaks, mostly weighting
9 Years Ago
Tooltip tweaks
9 Years Ago
Minor ItemDesire.CanBeFulfilled tweaks
9 Years Ago
Split up combat AI into a few seperate modules. Put player command related behaviours in their own module, only used by humans
bot
9 Years Ago
Automated Windows Build #380
bot
9 Years Ago
Automated OSX Build #380
bot
9 Years Ago
Automated Linux Build #380
9 Years Ago
▇███▇▅█ - ▌▆▋▊▄ ▉▌▇█▌ █▅▄ ▇▆▄█▉▇ ▍▍▉▅█▌▋▄▍ ▇▍▋█▆▇ * ▉▋▊▉▍ ▋▋▇█▋▌█ ▄█▄ ▇▍▌▍▅ + ▉▆▅▆ ▋▆█▌ ▄▉▄▍▌ * ▋▋▉▇▍ ▊▉ ▆▉▅█▊ ▇▋▊▍▍ ▍▍▉_▄▋▆▊█▋▊ ▇▌▇▍▊▍▊ ▆▊█▄▄ ▅▇▍▍▅▊▊ ▇▉▌▍▅▉ ▅▇▋▍█ ▍▍▅▍▆ █▆▆ ▌▊▋█/▍█▍▍▋▆
9 Years Ago
Some more assets got saved when I exited Unity.
9 Years Ago
Starting to get some decent results.
9 Years Ago
Somewhat fixed approaching combat targets
9 Years Ago
More work on item management. Feels like this should really be something we deal with in parallel to a lot of other shit. Still 'Feel Threatened' doesn't behave just the way I'd prefer, but slightly better, perhaps...
9 Years Ago
Remade combat AI module graph
9 Years Ago
Working on getting Unit to properly feel threatened when it should. Not quite there yet...
9 Years Ago
Added perception range condition and jogging when too far away from target to bother sneaking
9 Years Ago
Fixed AIDesigner showing override names for beahviours in Add Element drop down
9 Years Ago
Minor things
9 Years Ago
Comment
9 Years Ago
Moved UnitCollection creation into a method, made code more readable, fixed threat level not being calcuated at the right point
9 Years Ago
Allow Bow to be held (item filter).
9 Years Ago
Untitled Game updated
9 Years Ago
Untitled game update
9 Years Ago
Fixed error reporting.
9 Years Ago
Trim item owner count on load Optimized how owners are serialized More profiling
9 Years Ago
Unit+Info GetSkillLevelText grammar fix
9 Years Ago
Moar work on equip and stow item management. Not quite working yet. Almost there.
9 Years Ago
Removed graph settings in AI designer, best values are hardcoded now, only sidebar width is exposed
9 Years Ago
AI designer tweaks
9 Years Ago
Updated native
9 Years Ago
Added more profiling Fixed xp over-categorization Limited max item owners (lots and lots of owners creating lag) Don't send item owners for world items Updated XP database schema to be less write/serialize heavy Increased pool size
bot
9 Years Ago
Automated Windows Build