239,406 Commits over 3,837 Days - 2.60cph!

9 Years Ago
Added profiler samples to Sound.Update Removed all dynamic memory allocations from Sound.Update
9 Years Ago
- Entity animation states can now be customised and have a default set and states customised via inspector - Made a room template with a gate that gets closed when entering and opens when all turrets are destroyed
9 Years Ago
fixed potential NRE in agent+stats
9 Years Ago
Fixed incorrect effect assignment in Action.ExecuteBreedingGroup asset
9 Years Ago
- Made a placeholder pipes-gate opening/closing animation - New pipes gate prefab - Set up pipes gate animation controller to use the state setup for the animation trigger code
9 Years Ago
Re-assigned missing textures. Updated ApeTex_d.
9 Years Ago
merge from main
9 Years Ago
Anti-bush topo around campfires.
9 Years Ago
Savas splats and topo. Hut entrance ramps don't hinder movement.
9 Years Ago
Savas: New loot tables from scratch, with unique crate textures. Food town is now Bullet Farm. Furnace and campfire outposts added. Airdrop frequency adjusted.
bot
9 Years Ago
Linux Build 772
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9 Years Ago
LinuxDS Build 744
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9 Years Ago
OSX Build 910
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9 Years Ago
Windows Build 631
9 Years Ago
* GitSync * Idiot proofed Vehicle.SetVehicleParams ( Removed stuff that would crash the server )
9 Years Ago
Assembly Loading
9 Years Ago
lodded lantern particles.
9 Years Ago
Common base for non data objects
9 Years Ago
removed some of the warning messages on the viewmodels.
9 Years Ago
Manifest
9 Years Ago
Fixed missing stone pickaxe effects
9 Years Ago
Fixed rock effects folder having the wrong name
9 Years Ago
Lodded campfire particles.
9 Years Ago
Prefab auto disable
9 Years Ago
Fixed stone hatchet "missing effect" warnings Toned down stone hatchet screen shake (in line with metal hatchet)
9 Years Ago
Fixed quarry particle effect performance issues and added particle LODs
9 Years Ago
CommentToBind fixes
9 Years Ago
C++ comments to C# code generation
9 Years Ago
Fixed LOD fuckup
9 Years Ago
breath doesn't show up in the pitch black now.
9 Years Ago
fixed some issues with the player's eyes facing wrong direction during some animations
9 Years Ago
Furnace light tweak.
9 Years Ago
Furnace performance optimization. Added flicker to the furnace light.
9 Years Ago
Added particle LOD's to small furnace Editted Large furnace FBX so LOD2,3 don't block the fire FX Tweaked large furnace particle LOD distances. Got killed by some guy called Chewbacca on London Dev Hapis. Some people are just unfriendly.
9 Years Ago
Savas signs for confused noobs.
9 Years Ago
Medical loot tables. Manifest. Savas now has healing stations in all corners. Fixed missing barrels required to get on top of the monument dome.
9 Years Ago
Network++
9 Years Ago
Missing files.
9 Years Ago
Medical crate graphics.
9 Years Ago
Fixed arrow damage being lower than intended
9 Years Ago
Added timer to stat modifiers, so that one now can optionally say a modifier should be automatically removed after N seconds. This should "probably" be based on TOD time, right now it's based on Time.time.
9 Years Ago
added lod settings to the large furnace particles.
9 Years Ago
Increased brightness of nights with full moon
9 Years Ago
Forgot this.
9 Years Ago
Merged Stat Changes branch to Main. This properly integrates Stat-driven Attributes and Skills + removes the concept of "step" from Attribute, replaced by the Tick Modifiers.
9 Years Ago
Merge from main.
9 Years Ago
Added ParticleSystemContainer utility component (added to large furnace as an example)
9 Years Ago
added collision to target, added vertex colours so can set individual ring colour, tweaked hit anim
9 Years Ago
For for AI not responding
9 Years Ago
added collision to target, added vertex colours so can set individual ring colour, tweaked hit anim