255,353 Commits over 3,990 Days - 2.67cph!

9 Years Ago
Client optimizations
9 Years Ago
Deleted Un-used GroupCanFindUnitCondition, and code from Knowledge
9 Years Ago
Merge from main
9 Years Ago
Added truck colours Increased mission radius marker
9 Years Ago
rabbit eating & alert state
9 Years Ago
Latest Beep
9 Years Ago
Tutorial sub-task animation tweaks, play sound on complete (placeholder pop) Building AI Module weight tweaks
9 Years Ago
Xp garbage
9 Years Ago
Equip Carried Item Action Stow Equipped Item Action Pick Up and Equip Pick Up And Stow
9 Years Ago
texture updates
9 Years Ago
Latest Natives
9 Years Ago
Is Holding Item Condition Is Holding Anything Is Holding Weapon Equip Carried Item Action Stow Equipped Item Action
9 Years Ago
Reduced glove and boot bullet and melee protection by 50%
9 Years Ago
Moved all third party stuff into Standard Assets in hope of speeding up compile times a bit Deleted SEGI and Water2
9 Years Ago
Merge from main
9 Years Ago
Fixed Note NRE
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9 Years Ago
Automated Windows Build
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9 Years Ago
Automated Linux Build
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9 Years Ago
Automated OSX Build
9 Years Ago
Net_Close crashes
9 Years Ago
XP saving uses protobuffers, no garbage XP databases will be converted on first run
9 Years Ago
TargetIsInRangeConditionSettings modes Combat AI data pass
9 Years Ago
CookCorpse only accepts skinned corpses, doesn't force state Corpse decay improvements/consistency Added SetCorpseState Acton, added to Skin Corpse Interaction IsPerceivedByTargetConditionSettings Modes
9 Years Ago
Fixed sneaking to target breaking all the time
9 Years Ago
Removing unnecessary stuff from FollowTargetSettings
9 Years Ago
GoalPlanVariant passes blackboard through to GoalPlan SimTick for break condition evaluation
9 Years Ago
Disable Unit.Navigation NMA autobreaking
9 Years Ago
Added custom version of playdead's temporal anti-aliasing
9 Years Ago
Missed some data saves
9 Years Ago
Apparently I changed stuff in the AI Designer
9 Years Ago
Switched to world space player names
9 Years Ago
Updated Sqlite Sqlite thread safe Sqlite insert speed unit tests Increased default server.queriesPerSecond Fixed raknet debug output in server console
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9 Years Ago
Automated Windows Build
bot
9 Years Ago
Automated Windows Build
9 Years Ago
GC--
9 Years Ago
Fixed item ownership distributing far more than 100% of total XP
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9 Years Ago
Automated Linux Build
bot
9 Years Ago
Automated OSX Build
9 Years Ago
9 Years Ago
9 Years Ago
Raknet printf null
9 Years Ago
Updated SQLite
9 Years Ago
Disabled research tables
9 Years Ago
updated player rig with fixed offset
9 Years Ago
Fixed deer not being properly attached to campfire Fixed building container being disabled when it shouldnt
9 Years Ago
Player tutorials are no longer sequential, UI displays all subtasks Fixed deer alert animation conflicting with isCarried state
9 Years Ago
Added temperature override to debug tools
9 Years Ago
SQlite Speedups
9 Years Ago
Pipe incoming GPV through GPV/BC/Behaviour/ActionChain and finally Action Break impl. SetDestination base break impl checks for matching action of same type in the incoming GPV and avoids stopping the navMeshAgent when a match is found Added a Navigation callback safety gate
9 Years Ago
Resizing improvements