239,404 Commits over 3,837 Days - 2.60cph!

9 Years Ago
Weapon slot occupation rules
9 Years Ago
Weapon slot occupation rules
9 Years Ago
More large industrial props
9 Years Ago
Batched colliders refresh when the meshes of their children change
9 Years Ago
Batched colliders refresh when the physic materials of their children change
9 Years Ago
- Pipes dungeon test WIP
9 Years Ago
Batched colliders use the layer of their children
9 Years Ago
Prefabs, usability
9 Years Ago
- Made enemy SOs for area1 types - Enemy pack test for Area1 enemies
9 Years Ago
9 Years Ago
redundant namespace bits
9 Years Ago
Manifest
9 Years Ago
more
9 Years Ago
Set of large industrial props greybox'd
9 Years Ago
more
9 Years Ago
more
9 Years Ago
more
9 Years Ago
Removed some legacy network stuff Added VS Modified shot selector to handle shots within hit range but require a run
9 Years Ago
Cleanup
9 Years Ago
Bow, Cleaver, Crossbow
9 Years Ago
bone knife
9 Years Ago
Boneclub org
9 Years Ago
Bolt org
9 Years Ago
animation clip effect paths
9 Years Ago
Beancan
9 Years Ago
- Pack SOs now specify min/max spawn "costs" - Enemies are now spawned randomly within spawn location radius
9 Years Ago
- Fixed bug causing spawned enemies to reset to Vector3.zero
9 Years Ago
ak47 layout
9 Years Ago
Warnings
9 Years Ago
Weapon organisation
9 Years Ago
Weapon organisation
9 Years Ago
Weapon organisation
9 Years Ago
Weapon organisation
9 Years Ago
Weapon organisation
9 Years Ago
Collider grid prefab
9 Years Ago
More batched collider reverse lookup stuff
9 Years Ago
Merge from main
9 Years Ago
merge from main
9 Years Ago
Organised bolt rifle
9 Years Ago
Standalone concrete barricade prefab.
9 Years Ago
Tree mat improvements. Island wip.
9 Years Ago
Silencer sound
9 Years Ago
Exposed more weapon stats
9 Years Ago
Fixed realm compile errors Removed cl_children (they're all just children)
9 Years Ago
Cleanup
9 Years Ago
Weapon mods can change some weapon stats
9 Years Ago
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9 Years Ago
Powerplant scene update Metal ladders greybox set Some missing files
9 Years Ago
- Added a MissionEmemySpawner that uses the Mission and enemypack definitions to spawn enemies - More MissionBuilder work
9 Years Ago
Removed collision from court prefab - now uses per scene collision Deuce mode WIP