255,337 Commits over 3,990 Days - 2.67cph!
some changes werent checked in
Ability.SetCombatTarget species comparison condition re-instated to prevent player commanding people to murder each other
UI time toggles animator fix
furnace is lvl 15
pants are lvl 13
Fixed DataEditor creating assets using the base type as prefix when it the type is a subclass
Renamed a lot of assets to correctly match the scheme
Full screen black screen test
new coms triggers to use for humans to communicate with each other
triggerComsPoint
triggerComsPointFloor
triggerComsComeHere
triggerComsShout
triggerComsYes
triggerComsNo
triggerComsDont
triggerComsTalk
fishing traps ignore minnows as bait
bug fixes, new wall climbing power up, ui changes, feedback button, etc.
Nice error when missing item in google sheet
window lod textures fixed
Does not using vorbis prevent the import crash?
Multi checkpoint race with effects / ui
Updated delivery clash with rage quit fix
Fixed commands modal firing gamespeed events when not open. duh.
AI tweaks
Time controls fixes
throwing objects no longer blocks sprint
added inaccuracy when throwing while sprinting
Merging 3000 meta files from main
updated craft times to be sensible for all items
format ownership to display one decimal point if needed
- Setup enemy definitions for area 2 enemies
- New enemy pack for asteroid tileset
- Added loot components to area 2 enemies
- Asteroid tileset now spawns enemies
Basic Google Sheets importing
CraftTime, CraftAmount, Stackable, UnlockLevel, UnlockPrice set via Google Sheet
Removed DecisionPlan from the codebase
Added break conditions to GoalPlans, evaluated on SimTick
Automated Linux DS Build #13
Automated Windows Build #13
ladder volumes, lod vertex alpha transition fixes
airfield work backup
Automated Linux Build #13
Merge 'File path sanity checks now ignore the game's install directory'
Updated race mission
Added text chat