255,315 Commits over 3,990 Days - 2.67cph!
DC IsGoal/IsGoalPlan tweak
Hide/force true "Score for DM" flag on Behaviours
DSE scoring only applies weight and confidence mulipliers to Goal and GoalPlans, not behaviours.
More prefab updates, collision matrix cleanup (projectiles no longer hit Resources layer)
Owner UI shows "others" if too many owners
Fixed Owner UI blocks being too narrow if fraction too low
sign posts removed from tech tree (steam items only)
boonie hat, bandana, and ballcap also steam items only ( no stats anyway )
renaming files and new atmos piece
fix for RUST-1114 Thrown items merging will calculate ownership incorrectly
CookCorpse completes when corpse is cooked. Imagine that.
SmartObject NRE catch
Ragdoll update util fixes, prefab rebuilds
Fixed tutorial triggers being able to trigger the wrong task
Show XP overlay on blueprint buttons as red if can't afford
Emphasise that blueprint is locked/unlockable in item panel
Make it clearer that unlock button is a button
Update phrases
Show XP on unlock notification
UnitViewUtility tweaks
HItbox always sets collider to convex
Rebuilding prefabs...
RUST-1099 UI effect notices are not dismissed on disconnect
RUST-23 Crafting UI doesn't reset on reconnect
RUST-1103 Ownership displays 0% in some situations.
added unit dead state to human dying so ragdolls happen immediately
Fixed Animation component setting bad speed values, also return in Tick if Unit is dead
Removed FixedJoint from AP, updated human prefabs
Fixed ores on Barren not counting towards world population count when loaded from a save (RUST-1112)
StatsUtility stuff, Human constructor adds all skills and needs via enum arrays
Fixed + catch skill related NRE in Combat+Callbacks
HumanView connects all AP fixed joints to the root RB
stopped animator idle confusion with isInjured and isExhausted, will always play isExhausted over isInjured as isExhausted will finish sooner
Let's see if this fixes it
fixed unarmed idle being offset into the ground
What if we remove all the music code and only include music wavs/meta files?
Back to ogg for music. Let's see if it's the custom editor stuff?
Fixed Activity Triggers not actually checking the activity sub type
Added a couple more tasks to the tutorial (not quite working as intended yet)
Let's see if it's ogg conversion that's breaking assetbundle builds
fixed a bunch of ownership bugs (hopefully)
-stacking items erasing owners
-spltting and restacking erasing owners
removed debug.log from xp earn notification
Automated Linux DS Build #378
Automated Windows Build #378
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