255,315 Commits over 3,990 Days - 2.67cph!

9 Years Ago
tree updated
9 Years Ago
DC IsGoal/IsGoalPlan tweak
9 Years Ago
updating contrast
9 Years Ago
lighting changes
9 Years Ago
lighting updated
9 Years Ago
Nerfed pillar stability
9 Years Ago
Hide/force true "Score for DM" flag on Behaviours
9 Years Ago
DSE scoring only applies weight and confidence mulipliers to Goal and GoalPlans, not behaviours.
9 Years Ago
UI tinkering
9 Years Ago
skull ownership
9 Years Ago
More prefab updates, collision matrix cleanup (projectiles no longer hit Resources layer)
9 Years Ago
Owner UI shows "others" if too many owners Fixed Owner UI blocks being too narrow if fraction too low
9 Years Ago
sign posts removed from tech tree (steam items only) boonie hat, bandana, and ballcap also steam items only ( no stats anyway )
9 Years Ago
renaming files and new atmos piece
9 Years Ago
water provides 0 xp
9 Years Ago
fix for RUST-1114 Thrown items merging will calculate ownership incorrectly
9 Years Ago
CookCorpse completes when corpse is cooked. Imagine that.
9 Years Ago
SmartObject NRE catch Ragdoll update util fixes, prefab rebuilds
9 Years Ago
Updated Steam Inventory
9 Years Ago
Fixed tutorial triggers being able to trigger the wrong task
9 Years Ago
Show XP overlay on blueprint buttons as red if can't afford Emphasise that blueprint is locked/unlockable in item panel Make it clearer that unlock button is a button Update phrases
9 Years Ago
Show XP on unlock notification
9 Years Ago
UnitViewUtility tweaks HItbox always sets collider to convex Rebuilding prefabs...
9 Years Ago
RUST-1099 UI effect notices are not dismissed on disconnect RUST-23 Crafting UI doesn't reset on reconnect
9 Years Ago
RUST-1103 Ownership displays 0% in some situations.
9 Years Ago
added unit dead state to human dying so ragdolls happen immediately
9 Years Ago
Fixed Animation component setting bad speed values, also return in Tick if Unit is dead Removed FixedJoint from AP, updated human prefabs
9 Years Ago
Fixed ores on Barren not counting towards world population count when loaded from a save (RUST-1112)
9 Years Ago
Comments
9 Years Ago
StatsUtility stuff, Human constructor adds all skills and needs via enum arrays Fixed + catch skill related NRE in Combat+Callbacks HumanView connects all AP fixed joints to the root RB
9 Years Ago
stopped animator idle confusion with isInjured and isExhausted, will always play isExhausted over isInjured as isExhausted will finish sooner
9 Years Ago
Hmm.. What about this?
9 Years Ago
How about this?
9 Years Ago
Let's see if this fixes it
9 Years Ago
fixed unarmed idle being offset into the ground
9 Years Ago
What if we remove all the music code and only include music wavs/meta files?
9 Years Ago
tracer
9 Years Ago
Back to ogg for music. Let's see if it's the custom editor stuff?
9 Years Ago
Fixed Activity Triggers not actually checking the activity sub type
9 Years Ago
Added a couple more tasks to the tutorial (not quite working as intended yet)
9 Years Ago
merge from main/music2
9 Years Ago
merge from main/music2
9 Years Ago
Let's see if it's ogg conversion that's breaking assetbundle builds
9 Years Ago
fixed a bunch of ownership bugs (hopefully) -stacking items erasing owners -spltting and restacking erasing owners removed debug.log from xp earn notification
9 Years Ago
TutorialSettingsEditor
9 Years Ago
reapply music stuff
9 Years Ago
reapply music stuff
bot
9 Years Ago
Automated Linux DS Build #378
bot
9 Years Ago
Automated Windows Build #378
9 Years Ago
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