255,112 Commits over 3,990 Days - 2.66cph!

9 Years Ago
Added utility to update all building definitions.
bot
9 Years Ago
Automated Linux DS Build #11
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9 Years Ago
Automated Windows Build #11
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9 Years Ago
Automated OSX Build #11
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9 Years Ago
Automated Linux Build #11
9 Years Ago
Merge debug spew changes
9 Years Ago
Fixing decor foliage prefabs having navmesh obstacbles and no BMO component
9 Years Ago
mat updates
9 Years Ago
more road changes
9 Years Ago
temp textures n mods
9 Years Ago
Yet more stats!
9 Years Ago
ItemView interactable trigger gets x 1.25 size
9 Years Ago
Save
9 Years Ago
Player interactable mask fix Stop UnitVIew disabling root collider in SleepRagdoll
9 Years Ago
vm source update
9 Years Ago
Recreated all the prefabs in the world apparently UnitView auto capsule collider gen
9 Years Ago
rebuilt animal skin view prefab
9 Years Ago
Started new mission Fixed server time
9 Years Ago
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9 Years Ago
Player interaction now only raycasts to the Interactable layer EntityView and derived types handle auto-generation of interactable triggers (with the exception of buildings) Combat, Projectile and ActionChain event cleanup Speedtree reimport
9 Years Ago
animated collision mesh for selection test on building tent animalskin with meshname selection_collision
9 Years Ago
FOR FUCK SAKE pipe gate collision
9 Years Ago
was crashing when launching for some reason, deleting saved folder fixed it
9 Years Ago
Added 3 new senses stats and tidied up stats import a little.
9 Years Ago
1st iteration of opening theme music added
9 Years Ago
Map + window updates.
9 Years Ago
- Wall collision objects can now be flagged to be destroyed when the player hits them and they won't bounce off
9 Years Ago
made some anims loop
9 Years Ago
Motion blur experiment
9 Years Ago
Temporary workaround (but error log is still active) for a situation where an Action Chain's state is kind of weird (Attack's current element index can somehow get to the value of 4 when the action chain's list of action is of the count of 4.
9 Years Ago
Some more information in the error log.
9 Years Ago
latest boar warthog
9 Years Ago
Sanity Check for valid state of Actions list and that CurrentElementIndex is within the Actions list's range in Action Chain after error report.
9 Years Ago
Split inventory/crafting into separate scenes UI background blur is more generic instead of being tied to inventory menu
9 Years Ago
Transparent layer (fence, glass)
9 Years Ago
- Buzzsaw now damages turrets correctly - Scaled loot container prefab up 25% to be more visible
9 Years Ago
missing boar/warthog anims and HIT_ boxes
9 Years Ago
- Loot tweaks
9 Years Ago
Fixed LOS issues in caves (RUST-1039)
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9 Years Ago
Automated Linux DS Build #360
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9 Years Ago
Automated Windows Build #360
9 Years Ago
progress
9 Years Ago
- Fixed enemy teleport effect
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9 Years Ago
Automated Linux Build #360
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9 Years Ago
Automated Windows Build #359
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9 Years Ago
Automated Linux DS Build #359
9 Years Ago
XP Hud changes
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9 Years Ago
Automated OSX Build #359
9 Years Ago
FOR FUCK SAKE fix static property on rotor FOR FUCK SAKE change room E / rebuilt prefab
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9 Years Ago
Automated Linux Build #359