255,093 Commits over 3,990 Days - 2.66cph!
Slower decay on furnaces and boxes (2 days delay + 4 days duration)
Added repair functionality to furnaces, boxes, repair bench / research table and water catchers / purifier
Automated Linux Build #357
Enable clip-planes when rendering C_FuncReflectiveGlass views
More shitty ass bundling shit
Fixed NRE's in GeneratePrice @helkus
- Fixed a gate lockin problem relating to branched paths
- Added some more room debug logging with pretty colours
- Added editor-mode gate open/close debug commands to G and H keys
- Reduced gate anim controller stats to 2, fixed gate issues
slight tweaks to the rifle walk animation
Automated Linux DS Build #10
Automated Linux Build #10
Automated Linux DS Build #356
Automated Windows Build #10
Automated Windows Build #356
Merge 'Allow changes to gmod_mcore_test to take effect while in-game'
Automated Linux Build #356
Allow changes to gmod_mcore_test to take effect while in-game
- Added example prefab of how to setup a destroyable object (doesn't have visual state for destroyed/damaged though)
Added back river flow; still needs work
Added player counts and uptime stats to server
Broadcast horn
BehaviourChain Injector elements. Editor, DM and data setup.
Social Participant Interaction set assignment via Injectors during DM
AI Designer GUISkin improvements
added a two more standard attack variations and a pounce variation that should work with root motion
attackTrigger01
attackTrigger02
attackTriggerPounce
More build speed experiments
- Some door/gate cleanup and debug
Automated Linux DS Build #355
Automated Windows Build #355
Build process reshuffle.. build faster you prick!
Automated Linux Build #355
* Fixed Entity:SetEyeTarget() having no effect on "anim" type SENTs
Misc cleanup, classes to files
Updated beep build: map changes, off road penalty, gets server from facepunch api
- Halved the lifetime of cash/xp pickups
improved bear limp and exhausted anims
- WIP map / teleport stuff
- Pressing C when playing from editor now toggles invulnerability for player
- Debug info
Automated Linux DS Build #354
Working on Interaction Exclusivity. 'Tis not quite there yet, but getting there.
physics.steps for client (devs)