239,393 Commits over 3,837 Days - 2.60cph!

9 Years Ago
Hooked up flow better. Fucking off Old UI stuff now.
9 Years Ago
Roads and pavement greybox set
9 Years Ago
Steam Inventory cleanup, refactors Added InspectorEx base
9 Years Ago
fixed timer reset
9 Years Ago
Added new explosion
9 Years Ago
unhid test court floor
9 Years Ago
made court area on test court much bigger, changed collision to be bigger, rolling out to other courts
9 Years Ago
Lobby name now stored, started matches should be ignored, camera focuses on correct player
9 Years Ago
Fixed dirt mask uv set
9 Years Ago
Fixed warnings
9 Years Ago
player prefab save
9 Years Ago
Fixed showing PCGamer on menu
9 Years Ago
Reject invalid names
9 Years Ago
Server queries share the gameserver port
9 Years Ago
- Started ScriptableObject tools to move to a better format for creating missions/objectives outside of a scene
bot
9 Years Ago
Linux Build
bot
9 Years Ago
Windows Build
bot
9 Years Ago
OSX Build
9 Years Ago
Raw packet sending Cleanup
9 Years Ago
Concrete slabs greybox set
9 Years Ago
Fixed SSAO Pro meta file, reassigned to camera; rolled back some test changes
9 Years Ago
- Start health/shield value can now be set to something other than their max values - Reduced start shield to 2
9 Years Ago
- SaveGame now tracks new health and shield values - Changed a bunch of stuff that used to effect/restore health values
9 Years Ago
WIP char09 assets. Updated Igor texture.
9 Years Ago
Increased broadcast rate
9 Years Ago
Added char09 Owl assets to line-up scene.
9 Years Ago
Removed spec values from materials. Increased fog distance to 60.
9 Years Ago
making collision bigger on courts
9 Years Ago
Increased distance before which sign.huge.wood is culled
9 Years Ago
Broadcast hit data
9 Years Ago
Specced up mushrooms. Twilight+night atmospheric wip.
9 Years Ago
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9 Years Ago
tweaked some of the stag animations tweaked the relax gestures for the 2handed sword and the rpocketlauncher smoothed the transition blending for the jumping animations
9 Years Ago
Atmospherics, camera, driftwood and terrain tweaks. Added visible spec to matte rocks (so next-gen)
9 Years Ago
FOR FUCK SAKE factory prefab and model cleaning/fixing
9 Years Ago
Twilight atmospherics, terrain wetness and water tweaks.
9 Years Ago
Taming that crazy overexposed lighting, part 1 wip.
9 Years Ago
Alpha'd tree branches no longer turn invisible at a distance. Yellow bushes for yellow grass.
9 Years Ago
native non-adaptive tonempping renabled until something nice gets configured
9 Years Ago
Fixed Unit.FindClosestNavmeshPosition not working All movement related actions now call the correct SetDestination(Vector3 position, IAction source_action) method to register callbacks Actually fixed the potential crash related to navmesh position sampling
9 Years Ago
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9 Years Ago
editor tinkerin
9 Years Ago
Merge from main.
9 Years Ago
Merge from main.
9 Years Ago
Clean slate spawn tables. Distant elephant grass no longer parties like it's 1999.
9 Years Ago
Gamemanager now has option for specials - temporarily disabled for online
9 Years Ago
Added proper overlay UI layer that's above all other HUDs, visible if any other HUD is visible CommunityEntity.FindPanel now uses hierarchy-based paths
9 Years Ago
Added proper overlay UI layer that's above all other HUDs, visible if any other HUD is visible CommunityEntity.FindPanel now uses hierarchy-based paths
9 Years Ago
Fixed campfire smoke soft particle settings; was causing too much transparency / clipping
9 Years Ago
Deletes