255,046 Commits over 3,990 Days - 2.66cph!

9 Years Ago
AINodeGraph stores AIModuleSettings ref, not EntityId. Numerous other exciting AIDesigner tweeaks
9 Years Ago
Refactored triggers to use a single data type, moved and renamed nearly all triggers data, updated editor etc Effects support multiple triggers for add/remove UnitMovementSpeedTriggerSettings clarity StatMeasurementTriggerSettings auto-generates asset name based on stat measurement data
9 Years Ago
updated road uvs
9 Years Ago
updated texture
9 Years Ago
You get change.
9 Years Ago
WIP on Breeding Group and Behaviour Group in general.
9 Years Ago
Set up island tile
9 Years Ago
meaty flesh sounds
9 Years Ago
.
9 Years Ago
Money updates.
9 Years Ago
added test world tiles
9 Years Ago
fire sfx
9 Years Ago
Small tidy up of music manager
9 Years Ago
Reversing 14968 subtraction
9 Years Ago
- Now auto switches to basic blaster weapon when secondary weapon runs out of ammo
9 Years Ago
update export paths
9 Years Ago
- Reduced ability charges to 5 - Weapon switch and boost are now correctly unlimited - Abilities are removed from bar when used up
9 Years Ago
bear ragdoll prefab
9 Years Ago
Adding tiles
bot
9 Years Ago
Automated Linux DS Build #346
bot
9 Years Ago
Automated Windows Build #346
bot
9 Years Ago
Automated Linux Build #346
bot
9 Years Ago
Automated OSX Build #346
9 Years Ago
Merge /mcore Ignore value of mat_requires_rt_alloc_first in first call to EndRenderTargetAllocation
bot
9 Years Ago
Automated Linux DS Build #345
bot
9 Years Ago
Automated Windows Build #345
bot
9 Years Ago
Automated Linux DS Build #344
9 Years Ago
.
bot
9 Years Ago
Automated OSX Build #344
9 Years Ago
Updated localization files
bot
9 Years Ago
Automated Windows Build #344
9 Years Ago
Merge from main
bot
9 Years Ago
Automated Linux Build #344
9 Years Ago
human ragdoll prefab
9 Years Ago
Fixed UnitMovementSpeedTriggerSettings tweaks
9 Years Ago
vm anim source update
9 Years Ago
Added Hungry Effect Exposed EffectSettings.IconColor in editor Effect tweaks
9 Years Ago
Only Effects that are flagged ExposedToPlayer will shw on the UI
9 Years Ago
Fixed view thing again
9 Years Ago
Fixed walking effect trigger
9 Years Ago
deer ragdoll prefab
9 Years Ago
UnitSettingsEditor.UpdateViewRagdoll respects collider types
9 Years Ago
Fixed group creation bug
9 Years Ago
stone sfx added
9 Years Ago
Hooked up some FX. Data save
9 Years Ago
UnitView won't add FixedJoint to spine if one is present
9 Years Ago
Auto setup of FixedJoint on spine in UnitView UnitView ragdoll sync from ref prefab tool
9 Years Ago
stone
9 Years Ago
Updated prefabs, added ragdoll stuff
9 Years Ago
more fiya sf