239,365 Commits over 3,837 Days - 2.60cph!

9 Years Ago
Startup time tweaks
9 Years Ago
Clear replay events
9 Years Ago
Field rock tweaks
9 Years Ago
bad directive
9 Years Ago
Human control rig updates, new idles
9 Years Ago
HumanView randomisation placeholder, split IK to partial
9 Years Ago
Fixed issue with number of games / sets being displayed properly Added match stats state Unified transition handling across modes
9 Years Ago
adding water area and new court rocks play area to test court WIP
9 Years Ago
adding water area and new court rocks play area
9 Years Ago
Merge from main
9 Years Ago
Merge from main
9 Years Ago
Audio clips, optimizing for CPU, loadtime + memory
9 Years Ago
Made terrain normal calculation more accurate Reduced terrain heightmap memory usage by 50%
9 Years Ago
Reset the step value of hunger to -0.1
9 Years Ago
debug twaeks
9 Years Ago
Fixed NeedSettings not creating triggers from paramaters on init
9 Years Ago
human imports, attachment mesh filter/renderer cleanup in view creation
9 Years Ago
Added scoring for a unit's need for food to the Value of Harvest consideration, but looks like we're having some issues triggering the Need.Food. Will have to solve that before this change can be tested (it depends on needs).
9 Years Ago
More errors on upload
9 Years Ago
Fixed the duplicates in radial menu for when holding two or more items.
9 Years Ago
Fixed playermodel scene
9 Years Ago
Changed Save/Restore for speed
9 Years Ago
If there's multiple items of same type, only display one of them in the radial menu.
9 Years Ago
- Made some simple whitebox prefabs for level tests - WIP new rough level layout idea
9 Years Ago
Changed Consideration "Weight" to "Contribution", a better name for something limited to [0,1].
9 Years Ago
More reference fixes
9 Years Ago
A Consideration can now be weighted, so that the less you want it to be taken into account at scoring a decision, the less the value should be. The weight is limited to [0,1].
9 Years Ago
zone editor fix
9 Years Ago
good words
9 Years Ago
Object Ref fixes
9 Years Ago
Extra warnings
9 Years Ago
Named prefabs
9 Years Ago
Disabled keyboard input
9 Years Ago
Updated inputs for non Xinput controllers
9 Years Ago
Added warnings for debugging manifest guid to path
9 Years Ago
Put the name first in the game manifest
9 Years Ago
ResourceRef only stores the GUID of the target object
9 Years Ago
BsaeCorpse ragdollPrefab to GameObjectRef Fixed pumpkin plant spawning
9 Years Ago
GameManifest holds guid too
9 Years Ago
- Missions now check for fail state
9 Years Ago
- Objectives can now have countdown timers. (Needs UI hooking up and fail state)
9 Years Ago
added dylan's electric shock and hex effect to deuce
9 Years Ago
- Reduced the frequency of tants
9 Years Ago
- Enemies now have a max distance they can move from their starting position before they snap back. (needs a teleport/pathfind home)
9 Years Ago
Seasons editing tweaks, moving classes and enums out of BiomeSettings
9 Years Ago
ignore zone spawn overrides when not in editor zone editor cleanup
9 Years Ago
TOD hacks (inspector buttons for XML import/export) TOD XML loaded from Biome once again (and in editor when switching Biome on the Zone inspector) Added Swamp Biome (copied from Temeperate) and TOD settings XML
9 Years Ago
Fixed dropped items wrong prefab name
9 Years Ago
item.isBlueprint is now a flag itemcontainer.IsLocked is now a flag
9 Years Ago
Fixed inconsistent file linkage